mexican_chilli Posted December 16, 2013 Share Posted December 16, 2013 Studio/Institution: Personal WorkClient: Personal WorkGenre: Residential ExteriorSoftware: BlenderDescription: Hello guys, I'm working at the moment in a little sweet home, its the kind of house one can see here in Bavaria where I live now. I've been working on this since a long time so I decided to post the WIP here to get more feedback. I was wondering how could I model the scene to get some variations in some parts of the model, so I decided to go for the particles, it's a easy way, because I can work with single element, then I make a group and then duplicate the element and make some variations, and this variations will be included in the group, so when the particle emitter is set it's just matter to update the particles, and every particle will be randomized. Everything is modeled in Blender and rendered with Blender Cycles Here an example of the use of particles, Link to comment Share on other sites More sharing options...
mexican_chilli Posted December 16, 2013 Author Share Posted December 16, 2013 I also used particles for the crane's bill. Link to comment Share on other sites More sharing options...
mexican_chilli Posted December 16, 2013 Author Share Posted December 16, 2013 Link to comment Share on other sites More sharing options...
mexican_chilli Posted December 17, 2013 Author Share Posted December 17, 2013 (edited) Here a fast example of the particles for the roof,with a different seed Edited December 17, 2013 by mexican_chilli Link to comment Share on other sites More sharing options...
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