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Important! Save a lot of Rendertime with enable "opaque"


thorsten hartmann
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Hi Guys,

 

it give a other Trick to save a lot of Rendertime. Use for all "not transparency" Materials the option "opaque in mental ray connection.

 

here a very good example from rawalanche on NVIDIA-Forum.

 

3dmax: http://forum.nvidia-arc.com/showthread.php?12729-save-50-Rendertime-Fix-mr-Render-Element-Bug!&p=47599#post47599

 

 

here a test from Remydrh on NVIDIA-Forum.

 

Maya: http://forum.nvidia-arc.com/showthread.php?12729-save-50-Rendertime-Fix-mr-Render-Element-Bug!&p=47621#post47621

 

 

Very important for all Shader Utilities Pro users.

- Go to the Options List and select "opaque on/off". This optimized the hole Scene with one mouse click.

 

have fun!

 

mfg

hot chip

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