oluv Posted October 21, 2004 Share Posted October 21, 2004 Hi, as my predecessor i am asking the same for interior scenes lit only by sunlight through openings and windows. i am coming from lightscape and am only fooling around with max demo at this time, but what i am missing in max is the ability to define "windows", or "openings" where the light can come in, so no radiosity energy is wasted around but concertrated only inside the room. with lightscape this works perfect, but how to achieve this with max? in lightscape i sometimes create 2 solutions, one for inside and one for outside and merge them together. can anyone give me a short hint about this in max? thanks a lot in advance! Link to comment Share on other sites More sharing options...
abicalho Posted October 21, 2004 Share Posted October 21, 2004 You do not need to create Windows and Openings in MAX to use Daylight. Just use the Daylight system and you'll be set for both Interior and exterior renderings. Alexander Link to comment Share on other sites More sharing options...
oluv Posted October 22, 2004 Author Share Posted October 22, 2004 thanks, but this way all walls recieving light must be double-sided built of polygons facing towards inside and outside to prevent shadow-leaks i guess. if i only want an interior-scene there is some waste of polygons. is there a way how to prevent this? is there a possibility to set a single polygon to double-side. this was not possible in lightscape. there were only single-side polygons. again thanks a lot for your help! Link to comment Share on other sites More sharing options...
stylez Posted October 26, 2004 Share Posted October 26, 2004 i think if i am correct, all you have to do is check "double-sided" for your material and that should work fine, but i could be wrong Link to comment Share on other sites More sharing options...
Jim Mann Posted October 26, 2004 Share Posted October 26, 2004 i think if i am correct, all you have to do is check "double-sided" for your material and that should work fine, but i could be wrong Never touch double sided materials when using radiosity. You need to place a box around the whole interior with openings to correspond with the windows. Sure enough you will be spending processing time on rendering the exterior of the box but it should only be a few faces. The ability to define openings in Lightscape was brilliant and something I really miss. Only Vray seems to offer something similar in that you can define a light as an opening (that I know of). Jim Link to comment Share on other sites More sharing options...
oluv Posted October 27, 2004 Author Share Posted October 27, 2004 thanks a lot for your help. i tried double-sided materials, but i get serious light-leaks at particular places. i will probably have to model the walls as real "walls" with thickness to avoid this, and maybe delete all these faces afterwards when exporting for an interactive model. Link to comment Share on other sites More sharing options...
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