re vit Posted January 30, 2014 Share Posted January 30, 2014 There's one issue that doesn't let me use theoretically nice feature called 'Real world texture coordinates' (RWTC). 1. We have VrayMat with RWTC diffuse slot, 2. Import .skp file with some geometry textured inside SU and then apply Mat 1 it to the imported geometry (2).. 3. Map scaling is messed (good news are that the bitmap direction was picked up right,- this is MUST HAVE; applying UVW Map modifier with RWMS checked won't help a lot) Is there any solution? Thank you in advance *max and skp files attached.New folder (2).zip Link to comment Share on other sites More sharing options...
jasonstewart Posted January 30, 2014 Share Posted January 30, 2014 Try using a reset xform and then you can adjust the mapping to real world scale properly. Link to comment Share on other sites More sharing options...
re vit Posted February 2, 2014 Author Share Posted February 2, 2014 it won't help Link to comment Share on other sites More sharing options...
Chris MacDonald Posted February 2, 2014 Share Posted February 2, 2014 When you texture things in sketchup , it saves the UV coordinates when you export, meaning you simply need to set your texture in max to non-real world scale and tiling to 1,1 If however you do wish to texture within max you'll have to apply a uvw map as you would do normally. I.e. box mapping. Sent from my HTC One using Tapatalk Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now