Jump to content

Real world texture coordinates vs. Sketchup geometry


re vit
 Share

Recommended Posts

There's one issue that doesn't let me use theoretically nice feature called 'Real world texture coordinates' (RWTC).

1. We have VrayMat with RWTC diffuse slot,

2. Import .skp file with some geometry textured inside SU

and then apply Mat 1 it to the imported geometry (2)..

3. Map scaling is messed (good news are that the bitmap direction was picked up right,- this is MUST HAVE; applying UVW Map modifier with RWMS checked won't help a lot)

Is there any solution?

Thank you in advance

*max and skp files attached.

New folder (2).zip

sss.JPG

Link to comment
Share on other sites

When you texture things in sketchup , it saves the UV coordinates when you export, meaning you simply need to set your texture in max to non-real world scale and tiling to 1,1

 

If however you do wish to texture within max you'll have to apply a uvw map as you would do normally. I.e. box mapping.

 

Sent from my HTC One using Tapatalk

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...