yourfather Posted February 2, 2014 Share Posted February 2, 2014 Hi everyone. I cant find a tutorial that explained the differences between all the different "Source:" options in the "Coordinate" roll out. Does anyone know how to do the following. 1. I modeled a single brick. 2. I applied UVWMap as well as some Displacement Modifiers (with maps). 3. I now want to make multiple bricks from that one brick but i want them all to be unique instead of repeating the same part of the map. I hope that makes sense. I remember something about using the "Coordinates" "Source:" rollout to make a map behave differently. If you know of a tutorial that would be great. Most the tutorials dont cover what im asking. Thanks for everything. RS> Link to comment Share on other sites More sharing options...
Ismael Posted February 4, 2014 Share Posted February 4, 2014 Use a Random UVW Script. I have used this one spelled out here: http://creativescratchpad.blogspot.com/2011/06/random-uvw-map-gizmo-shift.html Link to comment Share on other sites More sharing options...
yourfather Posted February 4, 2014 Author Share Posted February 4, 2014 Hi Ismael. Im using the Cellular Map in the Displacement Modifier which is Procedural so i dont think moving the Gizmo would do anything...right? But i will save that script for other things. Thanks. Link to comment Share on other sites More sharing options...
Ismael Posted February 4, 2014 Share Posted February 4, 2014 Maybe try "XYZ to UVW". I have not tried as I am at work. Maps 3D procedural coordinates to UVW coordinates. This "sticks" the procedural texture to the surface. If the surface stretches, so does the 3D procedural map. Use this option with procedural textures, like Cellular, on objects with animated topologies. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-78327298-4741-470C-848D-4C3618B18FCA.htm,topicNumber=d30e114086 Link to comment Share on other sites More sharing options...
yourfather Posted February 4, 2014 Author Share Posted February 4, 2014 Ismael, it sounds hopeful. Thank you. Have a great day! Link to comment Share on other sites More sharing options...
Ismael Posted February 5, 2014 Share Posted February 5, 2014 I have not been able to make a procedural brick. Made the ones in the image with the Random UVW Map Gizmo Shift maxscript and a very large texture from Mayang. Link to comment Share on other sites More sharing options...
yourfather Posted February 5, 2014 Author Share Posted February 5, 2014 Ismael, your awesome. Thank you. The only way i've been able to use a "different part" of the procedural texture, when used as a displacement map is to do the following: 1. put a procedural map in the material editor 1. for first brick, drag and drop a copy of the procedural map into the displacement map modifier. 2. for every brick after that adjust the "Coordinates > Offset" values and copy it into the displacement map 3. repeat 500 times (i need lots of bricks) of course i've tried the "Stone Placement" script which works great but it doesnt create the type of bricks i need. after looking around for a while now, ive found that i can use the scripts to help with certain aspects, but then i need to go in and customize each brick. It wouldnt be so bad if i could get the procedurals to automatically and randomly offset. P.S. thanks for the sources so far. Mayang and Creative scratch pad. RS. Link to comment Share on other sites More sharing options...
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