Coolhand78 Posted March 4, 2014 Share Posted March 4, 2014 Hey all, Just wondering what software you guys are using to create your textures...? Are there any other (better) programs out there than CrazyBump? thanks in advance Luke. Link to comment Share on other sites More sharing options...
RyderSK Posted March 4, 2014 Share Posted March 4, 2014 Yes, nDO by Quixel :- ) It's BOMB. It's suited primarily for games/real-time, but so is CrazyBump after all, but much more crude. But there simply isn't any better normal map creator at all. But I still create most other maps by hand, because reflection/glossy maps need to be pretty bespoke for architectural materials. But for normals/height maps/displacement I swear by nDO. Link to comment Share on other sites More sharing options...
Coolhand78 Posted March 4, 2014 Author Share Posted March 4, 2014 Yes, nDO by Quixel :- ) It's BOMB. It's suited primarily for games/real-time, but so is CrazyBump after all, but much more crude. But there simply isn't any better normal map creator at all. But I still create most other maps by hand, because reflection/glossy maps need to be pretty bespoke for architectural materials. But for normals/height maps/displacement I swear by nDO. Thanks heaps for the tip Juraj! I'll check it out! PS. I frequently look at your website for inspiration!! great work mate! Link to comment Share on other sites More sharing options...
anejo Posted March 4, 2014 Share Posted March 4, 2014 Have you tried the Nvidia plugin for photoshop to create normal maps? I've never used it, I have only used crazybump. Link to comment Share on other sites More sharing options...
Coolhand78 Posted March 4, 2014 Author Share Posted March 4, 2014 Have you tried the Nvidia plugin for photoshop to create normal maps? I've never used it, I have only used crazybump. Hi Gilbert, yeah i've been using it up till now, but i dont find it particularly intuitive to use and the results i have achieved I'd say would be mediocre at best... Probaby my own ignorance, but i'm really wanting something that is a bit more user friendly and can produce excellent results. Link to comment Share on other sites More sharing options...
RyderSK Posted March 4, 2014 Share Posted March 4, 2014 (edited) Good thing about nDO is it works directly inside Photoshop with realtime preview on mesh (even custom mesh). Whether it's heightmap, normal map or displacement it lets you very intuitively tweak small/medium/high detail. This video shows up the possibilities quite well, imho it's greatly motivating video :- ) Anyway, they are soon opening Megascans store, something sounding pretty epic from describtions (each "material" comes as cross-polarized diffuse, specular, normal map,etc..). Again, it's primarily orientated towards gaming industry, but since gaming industry is adopting PBR/PBS (physically based rendering/shading abreviation) they will use almost identical material models as we do, i.e correct albedo diffuse, gamma workflow, reflection/roughness (glossy) relationship etc. Lot to look for in near future. And this one just rocks: [video=youtube;QXPJ-SjkPko] Edited March 4, 2014 by RyderSK Link to comment Share on other sites More sharing options...
Coolhand78 Posted March 4, 2014 Author Share Posted March 4, 2014 Juraj, you are a champion thank you for that it looks perfect! Link to comment Share on other sites More sharing options...
blank... Posted March 4, 2014 Share Posted March 4, 2014 There's also Pixplant for Photoshop. Link to comment Share on other sites More sharing options...
notamondayfan Posted March 4, 2014 Share Posted March 4, 2014 Looks like nDo has moved on quite a bit since I last used it (gotta be over 2 years ago). Might have to have a butchers.... Link to comment Share on other sites More sharing options...
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