Jump to content

Other programs like CrazyBump?


Coolhand78
 Share

Recommended Posts

Yes, nDO by Quixel :- ) It's BOMB. It's suited primarily for games/real-time, but so is CrazyBump after all, but much more crude.

But there simply isn't any better normal map creator at all.

 

But I still create most other maps by hand, because reflection/glossy maps need to be pretty bespoke for architectural materials. But for normals/height maps/displacement I swear by nDO.

Link to comment
Share on other sites

Yes, nDO by Quixel :- ) It's BOMB. It's suited primarily for games/real-time, but so is CrazyBump after all, but much more crude.

But there simply isn't any better normal map creator at all.

 

But I still create most other maps by hand, because reflection/glossy maps need to be pretty bespoke for architectural materials. But for normals/height maps/displacement I swear by nDO.

 

Thanks heaps for the tip Juraj! I'll check it out!

 

PS. I frequently look at your website for inspiration!! great work mate!

Link to comment
Share on other sites

Have you tried the Nvidia plugin for photoshop to create normal maps?

 

I've never used it, I have only used crazybump.

 

Hi Gilbert,

 

yeah i've been using it up till now, but i dont find it particularly intuitive to use and the results i have achieved I'd say would be mediocre at best... Probaby my own ignorance, but i'm really wanting something that is a bit more user friendly and can produce excellent results.

Link to comment
Share on other sites

Good thing about nDO is it works directly inside Photoshop with realtime preview on mesh (even custom mesh).

Whether it's heightmap, normal map or displacement it lets you very intuitively tweak small/medium/high detail.

 

This video shows up the possibilities quite well, imho it's greatly motivating video :- )

 

Anyway, they are soon opening Megascans store, something sounding pretty epic from describtions (each "material" comes as cross-polarized diffuse, specular, normal map,etc..). Again, it's primarily orientated towards gaming industry, but since gaming industry is adopting PBR/PBS (physically based rendering/shading abreviation) they will use almost identical material models as we do, i.e correct albedo diffuse, gamma workflow, reflection/roughness (glossy) relationship etc. Lot to look for in near future.

 

 

And this one just rocks:

 

[video=youtube;QXPJ-SjkPko]

Edited by RyderSK
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...