alessandro.eu Posted May 16, 2014 Share Posted May 16, 2014 Hi, I have to import a file created in Cinema in Max. My client works with Cinema and he tried to export different files: .3ds, .fbx, .dae the problem is that when I open it in Max all the materials miss their maps. Is there a proper way to export a file from Cinema with all the maps? thank you Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted May 16, 2014 Share Posted May 16, 2014 I usually export from Cinema as obj, then import that in to max, should keep materials a mapping. FBX also should keep materials Link to comment Share on other sites More sharing options...
alessandro.eu Posted May 16, 2014 Author Share Posted May 16, 2014 Hi Francisco, Thank you for your reply, Is there any option that you check while exporting? We tried .3ds, .fbx and .obj but any of them worked with maps. I tried also to find some solution on internet but without lucky. The problem is also that I have to tell to my client what to do as I can't exporting myself the model Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted May 16, 2014 Share Posted May 16, 2014 Well FBX should work better actually, I used to export as OBJ but since I keep all the textures in the same folder so it was easy for me to replace or reload the textures in MAX. When you export with FBX there is an window that pop with some options, be sure to click export textures and embed textures. That should bake the textures in to the mesh. I have R14 and it works fine. Link to comment Share on other sites More sharing options...
alessandro.eu Posted May 16, 2014 Author Share Posted May 16, 2014 Hi Francisco, thank you very much I will ask my client to try this option with FBX, it seems so strange to me that Cinema can't export a model with textures. Link to comment Share on other sites More sharing options...
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