Jump to content

Alpha channel not affecting ambient occlusion


Recommended Posts

Hi there guys,



this is my firts post after lurking this forums for years. I am a 3d artist who is switching from Maya+MR to 3dsMax+VR, and I gotta say I'm loving it so far.





I'm here for an answer I can't seem to find anywhere. I'm trying to render some plants with the clasical alpha as opacity an everything works fine until I try to render AO pass. The thing is all objects with attached alpha show as planes in the AO pass and I can't find a way to fix this.And this is becoming a HUGE problema the more I work with max.



Currently I just tried global switches> override material with vraylightmtl+vraydirt.



Any other ideas? Thanks in advance.





PS this site is amazing.


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...