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Alpha channel not affecting ambient occlusion


javiergomez
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Hi there guys,

 

 

this is my firts post after lurking this forums for years. I am a 3d artist who is switching from Maya+MR to 3dsMax+VR, and I gotta say I'm loving it so far.

 

 

 

 

I'm here for an answer I can't seem to find anywhere. I'm trying to render some plants with the clasical alpha as opacity an everything works fine until I try to render AO pass. The thing is all objects with attached alpha show as planes in the AO pass and I can't find a way to fix this.And this is becoming a HUGE problema the more I work with max.

 

 

Currently I just tried global switches> override material with vraylightmtl+vraydirt.

 

 

Any other ideas? Thanks in advance.

 

 

 

 

PS this site is amazing.

wrong_AO.jpg

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