DANKITCHENS Posted August 18, 2014 Share Posted August 18, 2014 I've had this problem with mirrored bitmaps not displaying as they should in the viewport. I have no problem with tiled bitmaps. It looks as if the mirrored bitmap is displaying in the viewport at 200% scale of the final render. I am using a NVIDIA Quadro K2000 with latest driver installed. Has anyone else come across this problem? Graphics Card prob? Please refer to attached image (benchtop marble). Graeme Link to comment Share on other sites More sharing options...
DANKITCHENS Posted August 26, 2014 Author Share Posted August 26, 2014 Any thoughts on this anyone? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 26, 2014 Share Posted August 26, 2014 Whilst I couldn't tell you what is causing it, I'd bet my money on it being the max viewport not working as it should rather than the graphics card or drivers. Link to comment Share on other sites More sharing options...
DANKITCHENS Posted August 27, 2014 Author Share Posted August 27, 2014 I've just tested the viewport with an OpenGL driver and mirrored bitmaps are now displaying correctly! Where does that leave me? Link to comment Share on other sites More sharing options...
DANKITCHENS Posted August 27, 2014 Author Share Posted August 27, 2014 I've fixed the problem. Updating my 3DS Max 2015 SP1 to SP2 fixed it. Must have been a bug in SP1. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now