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3ds Max & Unity Textsigns


johnharrison
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Hello, I am to place out a few thousand doorsigns in 3ds max. You see I'm making a hospital and all the signs on the doors have a name, a number and a technical name. I believe solving this by using the text-game objects in Unity will make the game unable to run, so the brute force method would be to do it manually in 3ds max, with a plane cut with several polys unwrapped for each number/letter combination, but it's a job that's probably going to take me a few weeks. Therefore.. anyone got any scrips/plugins or thoughts/workflow methods to make this job a bit less like a nightmare? :)

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