philippelamoureux Posted September 27, 2014 Share Posted September 27, 2014 I need to work on a cad file in 3ds max 2013. I stripped the original plans of all the data I don't need. It's now, I think, a pretty small file. (see screenshot). But it's so slow I can't work on it. I must get like 1 frame every 30 seconds. The file i'm trying to use is only 1.54 mb lol. My comp should be able to handle this. Core i7 2600k, gtx 670, 8gb of ram, SSD drive. 3ds max 2013 64 bits, windows 7. I searching the whole internet and everybody seems to say...it's normal, it's like that. But it can't be...how do you guys work with these files lol? There must be a solution. We depend on the autocad files more than often, don't we? Thanks for the help! :-P Link to comment Share on other sites More sharing options...
elipan Posted September 27, 2014 Share Posted September 27, 2014 Personally I don't use max to build the project. I make everything in Autocad Architecture and then link with Max. I also found max too heavy to handle dwg drawings. Link to comment Share on other sites More sharing options...
jasonstewart Posted September 27, 2014 Share Posted September 27, 2014 Looks like you have it a decent distance from the origin. Funny thing happen too far from the origin try moving it closer. Link to comment Share on other sites More sharing options...
heni30 Posted September 27, 2014 Share Posted September 27, 2014 I get rid of things, either with LAYDEL or manually, then copy what's left into a new clean acad file. That leaves behind a lot of missed or hidden layers and you end up with a smaller, less complex file. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted September 29, 2014 Share Posted September 29, 2014 If it comes in as "linked geometry" it lags like crazy. Convert it to an editable spline if this is the case. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted September 29, 2014 Share Posted September 29, 2014 Max 2013 viewport performance was the worse, we actually skipped that version, we jump from 2012 to 2014. any ways Max have problem with too many lines or too many object, it is always better to collapse and many polygons objects than many objects. So as mentioned by others, select only the layers you need and insert in a new CAD scene, then collapse or put similar object in same layer, now if you'll use the CAD as reference only put everything in one layer and called it good, then when imported to MAX be sure you are close to the center of the scene or 0,0,0, then import your CAD and make it collapse by layer, you'll get everything in to one layer and it will perform a lot better. Do not explode the hatch and do not import them either. working with Quadro Card makes a difference over GTX in this department too, but follow what it been told and you should be a lot better. Link to comment Share on other sites More sharing options...
krimson2580 Posted September 29, 2014 Share Posted September 29, 2014 Try the purge command in autocad before importing it to 3d max. Link to comment Share on other sites More sharing options...
Vince Paske Posted September 30, 2014 Share Posted September 30, 2014 If the CAD line work is primarily composed using SPLINE's, that's your problem. Click on a line in Autocad, and if it has a zillion points along it, it's a horrible SPLINE. There are .lisp routines you can google to help you out by simplifying them, or you can re-trace the CAD file using nice, clean and simple closed polylines. Link to comment Share on other sites More sharing options...
philippelamoureux Posted October 20, 2014 Author Share Posted October 20, 2014 Thanks for you answers guys! I recently upgraded to 3ds max 2015 and the viewport performance with autocad plan is much better. With the same autocad plan, I'ts now completely workable. Link to comment Share on other sites More sharing options...
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