jonathanwiederin Posted November 10, 2014 Share Posted November 10, 2014 (edited) Studio/Institution: PrivateGenre: Commercial ExteriorSoftware: Vray C4dDescription: Hi This is one of my first exterior renderings and so far i`m not really happy with the image because of the lack of saturation and shadows. (of course a lack of modelling detail too - empty spaces...) I used an HDRI dome light (HDRI set to SRGB) . The Vray settings are not very Special (IR-LC) GI on. LWF and 2.2 Gamma. I am not sure if the saturation is just a texture issue or if there are ways in vray to push the values up. Overall there is not enough contrast and the shadows are to week. I would be happy for any critics... Edited November 10, 2014 by jonathanwiederin Link to comment Share on other sites More sharing options...
sima-b Posted November 12, 2014 Share Posted November 12, 2014 i like front building look . nice . to me i prefer a more bluish sky and put some personage may be of course material in back building needs changes... good luck Link to comment Share on other sites More sharing options...
Chris MacDonald Posted November 12, 2014 Share Posted November 12, 2014 Try using some colour mapping such as Reinhard, and setting the burn value to 0.1, this should bring back quite a lot of your blown out hightlights. Also, straighten the verticals using the vray camera "guess vert" button. That should give you a decent point to work from. Link to comment Share on other sites More sharing options...
jonathanwiederin Posted November 13, 2014 Author Share Posted November 13, 2014 hi guys, thank you for your suggestions now i changed some textures straightend the verticals and took a burn value of 0,1 but still in linear multiply, reinhard didn`t look too good at the moment. i still have to figure out how to improve the picture, but o think it`s a little bit better already. one disturbing thing now is the texture of the inner walls of the higher building. will keep on working on it. Link to comment Share on other sites More sharing options...
Nic H Posted November 13, 2014 Share Posted November 13, 2014 far too bright it needs directional lighting or fully ambient lighting, at the moment its a bit 'saturated apocalypse' Link to comment Share on other sites More sharing options...
heni30 Posted November 13, 2014 Share Posted November 13, 2014 (edited) I find a cheerful mood and color always helps. Seriously though, just increasing the contrast the main facade is coming to life being lit by direct sunlight. I would play with that and have some nice shadow play on the ground to create visual interest. Unless you wanted to pursue a moody bluish/gray vibe. Edited November 13, 2014 by heni30 Link to comment Share on other sites More sharing options...
jonathanwiederin Posted November 13, 2014 Author Share Posted November 13, 2014 thanks for the tips. here is a new one with more trees and objects to get rid of empty spaces... a little bit more contrast and less saturation in post processing. Link to comment Share on other sites More sharing options...
heni30 Posted November 13, 2014 Share Posted November 13, 2014 BIG improvement! The foreground shadows are excellent, the way they create a very effective foreground. Now you just have to straighten out those black mullions at the top - looks like someone modeled them crooked. Link to comment Share on other sites More sharing options...
jonathanwiederin Posted November 22, 2014 Author Share Posted November 22, 2014 i am almost done with the work. hope you like it and thanks for the help. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted November 22, 2014 Share Posted November 22, 2014 The people in the foreground need some contact shadows. And the woman on the right at first glance looks rather masuline in her face; distracting. Swap her for someone else. Link to comment Share on other sites More sharing options...
nileshbhagwat Posted November 29, 2014 Share Posted November 29, 2014 nice glass building and nice environment steup Link to comment Share on other sites More sharing options...
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