re vit Posted November 11, 2014 Share Posted November 11, 2014 (edited) I'm struggling with jaggy\coarse borders in Wirecolor, MtlSelect and other render elements. How can I get close to the output of the Rendermask http://www.scriptspot.com/3ds-max/scripts/rendermask#comment-28902 P.S. Played with different types of antialiasing filters and its sizes, 'Enable filtering' in Render elements- no luck. Any suggestions? Attached: The Rendermask output on the left, on the right- mine. Edited November 11, 2014 by 1rv Link to comment Share on other sites More sharing options...
re vit Posted November 11, 2014 Author Share Posted November 11, 2014 rendermask vs vanilla vray Link to comment Share on other sites More sharing options...
Stephen Thomas Posted November 12, 2014 Share Posted November 12, 2014 What are your min and max samples for anti-aliasing? I would look at increasing your minimum samples higher than 1, rather than use filter. Link to comment Share on other sites More sharing options...
re vit Posted November 12, 2014 Author Share Posted November 12, 2014 thanks for input. gone digging in that direction ) Link to comment Share on other sites More sharing options...
braddewald Posted November 14, 2014 Share Posted November 14, 2014 Have you tried it with AA turned off? Link to comment Share on other sites More sharing options...
re vit Posted November 16, 2014 Author Share Posted November 16, 2014 I render exclusively AA off with Good, Very Good (in SolidRocks terms) settings at ~4000pix width. SolidRocks set Min\max values at 1\5 I render heavy scenes within ~2 hours, which I would prefer leave untouched. But it appears that I have to inflate Min value up to 3 to get nice masks, which adds 25-30% percent to render times). Link to comment Share on other sites More sharing options...
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