Jump to content

Complex shape remodelling + projecting splines on a surface

Guest ksymenaborczynska

Recommended Posts

Guest ksymenaborczynska



I just ended modeling a draft version of the outside skin of a building and now need to prepare "proper" clean and quadified mesh, with no overlaps inside.


What would be the best way to do that if I want to keep all convex and concave surfaces as close to the draft as possible? Spline cage? Or ProBoolean?


I want to make interior visualisations as well and because of that need the possibly cleanest version.







Later on, I would like to create openings in the skin that would be bigger and denser in the area where the elements clash and would become smaller in other directions.

I am experimenting with Para 3D but I think something simpler would do.

Is there a way to project splines on a surface in 3ds Max AND control them after that by modifying the original splines?



Edited by ksymenaborczynska
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...