Jump to content

Complex shape remodelling + projecting splines on a surface


Guest ksymenaborczynska
 Share

Recommended Posts

Guest ksymenaborczynska

1)

 

I just ended modeling a draft version of the outside skin of a building and now need to prepare "proper" clean and quadified mesh, with no overlaps inside.

 

What would be the best way to do that if I want to keep all convex and concave surfaces as close to the draft as possible? Spline cage? Or ProBoolean?

 

I want to make interior visualisations as well and because of that need the possibly cleanest version.

 

http://imgur.com/pJlUsQM,NOuQTsl#0

http://imgur.com/pJlUsQM,NOuQTsl#1

 

2)

 

Later on, I would like to create openings in the skin that would be bigger and denser in the area where the elements clash and would become smaller in other directions.

I am experimenting with Para 3D but I think something simpler would do.

Is there a way to project splines on a surface in 3ds Max AND control them after that by modifying the original splines?

 

http://imgur.com/GaQNHBE

Edited by ksymenaborczynska
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...