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UVW unwrapping, UE4, proportions...


jamesgallagher
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Hi CGArchitects, I'm new to this whole community and art form. I've hit a major road block for the last couple weeks and was hoping for some help or clarification. I apologize if this has been asked before, I've been searching around for days, maybe I'm phrasing it wrong in my queries.

 

I've created a simple room in 3DS max, walls, and two floor types.

jz0hxEv.png

 

I've unwrapped the UVWs, and made sure they fit inside the 0 - 1 box.

yncvWbz.png

 

Now when I put it into the UE4 and apply the texture to all the surfaces they're all a different size.

5VUBQW9.jpg

 

I under stand WHY this is happening, the material has to spread out over more space, but I don't know how to fix it. The only solution I can think of is to render a UVW template, make an image with the tiles in proportion and then use that image.It seems really counter-intuitive and I can't help but feel there has to be an easier way.

 

Again, I apologize if this is a common question. I've watched dozens of tutorials for UVW unwrapping but I just seem to be missing something. Thanks for the help CGArchitects.

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