jamesgallagher Posted March 13, 2015 Share Posted March 13, 2015 Hi CGArchitects, I'm new to this whole community and art form. I've hit a major road block for the last couple weeks and was hoping for some help or clarification. I apologize if this has been asked before, I've been searching around for days, maybe I'm phrasing it wrong in my queries. I've created a simple room in 3DS max, walls, and two floor types. I've unwrapped the UVWs, and made sure they fit inside the 0 - 1 box. Now when I put it into the UE4 and apply the texture to all the surfaces they're all a different size. I under stand WHY this is happening, the material has to spread out over more space, but I don't know how to fix it. The only solution I can think of is to render a UVW template, make an image with the tiles in proportion and then use that image.It seems really counter-intuitive and I can't help but feel there has to be an easier way. Again, I apologize if this is a common question. I've watched dozens of tutorials for UVW unwrapping but I just seem to be missing something. Thanks for the help CGArchitects. Link to comment Share on other sites More sharing options...
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