jonathan Evans Posted May 14, 2015 Share Posted May 14, 2015 i have used a grass displacement to create a carpet in my scene. I have tried to create a rug effect. The carpet is a lighter a colour on the edge of the carpet It seems to breaking out not sure this the right effect . Please any feedback on how ican correct this and make a realisitc looking carpet. I am using vray displac e modifer. I have attached my bump map and scene. Link to comment Share on other sites More sharing options...
jonathan Evans Posted May 14, 2015 Author Share Posted May 14, 2015 ive zoomed in and the capet is going upin 1 direction just the z direction . Is the effect not more random and the edges of the plane can see how the carpet is coming through the edges in 1 direction ok cheers Link to comment Share on other sites More sharing options...
ionutteudean Posted May 14, 2015 Share Posted May 14, 2015 You need more geometry on the edge and a good unwrap. A better alternative (3dsmax) would be the hair and fur modifier. Link to comment Share on other sites More sharing options...
jonathan Evans Posted May 14, 2015 Author Share Posted May 14, 2015 (edited) The hair and fur not showing up in the vray frame buffer render. its ok ive found the settings for vray fur . couple changes had to be cahnged to apply them in the vray frame buffer Edited May 14, 2015 by hansolohan Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 14, 2015 Share Posted May 14, 2015 ive zoomed in and the capet is going upin 1 direction just the z direction . Is the effect not more random and the edges of the plane can see how the carpet is coming through the edges in 1 direction ok cheers This problem is because you don't have "keep continuity" checked. Also, because VRay will only displace along the normal direction (unless using vector displacement) you will still have those right angles. You would be better off chamfering those edges. For a "fluffy" carpet, displacement is a bad idea, it's best for short pile carpets. You'd definitely be far better off with using VRay Fur. Link to comment Share on other sites More sharing options...
jonathan Evans Posted May 14, 2015 Author Share Posted May 14, 2015 yes it is bad idea thats why i am trying a plugin grass . i am trying adv painter . I cant install the version as i have the ploys ready to be scatterred. Whne i moved th polys and copied them manually my sytem crashed . it was only small carpet area Link to comment Share on other sites More sharing options...
jonathan Evans Posted May 14, 2015 Author Share Posted May 14, 2015 do you know a decent plugin that copys and scatters. Im sure grass is created this way which is similar . As when i scattered copied thepoly and scattered manually of square area , It was to much and my pc was overloaded . I have intel i5 processor. i must have been doing something wrong . does a plugin scatter stop this issue . Link to comment Share on other sites More sharing options...
CliveG Posted May 15, 2015 Share Posted May 15, 2015 Have a look at this thread, some tutorial links and other suggestions may be of interest.... http://forums.cgarchitect.com/77120-help-creating-photorealistic-carpet.html Good luck Link to comment Share on other sites More sharing options...
jonathan Evans Posted May 15, 2015 Author Share Posted May 15, 2015 ok thans for every one reply as learn many different stles to create a carpet. The one i wanted was a shag style . Icam across a forum that showed crete the polys then these can be scattered. That sounded great but the first issue was when using te couompiound scatter in max it crashed the render . When using a duplicate of the polys and laying them in a square it crashed my pc . i wrote about a scatter plugin thats free to distribute custom ppoly objects in a scene . Thats when i was informed on the forest plugin, The free version alllows poly to distributed and placed arond a flat area . It didnt crash my pc . When it over reaches the poly count an f is shown . This worked . Its good for making a shag carpet see attached Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now