ananyomajumder Posted May 21, 2015 Share Posted May 21, 2015 Hi guys, Been working on product rendering project(like furnitures) in max and vray,where i will have to bake the textures. The baked textures are working fine, only problem is that the textures look to dull and pixellated. Now my question is: 1. Is it possible to bake a high quality texture in max and vray where the fabrics and the wood will look actual rather than pixelated and blurred. 2. Is it better to use a different software like blender or unity(or somthing else) to achieve high quality baked textures. Link to comment Share on other sites More sharing options...
michaelholzinger Posted May 21, 2015 Share Posted May 21, 2015 1. yes you can bake really high textures - like 4k or 8k but for repeating textures like wood fabric etc. its better to overlay them in your realtime engine and not to bake them - just bake the light solution. 2. the quality is not depending of the software you use for baking. Link to comment Share on other sites More sharing options...
ananyomajumder Posted May 21, 2015 Author Share Posted May 21, 2015 1. yes you can bake really high textures - like 4k or 8k but for repeating textures like wood fabric etc. its better to overlay them in your realtime engine and not to bake them - just bake the light solution. 2. the quality is not depending of the software you use for baking. Hi Micheal,thanks for the reply Just to make it clear, i will be importing the models into a tool were only the baked models will be there without any gi, environment, or lighting, only the model. 1.For the repeating textures i have increased the tiling of the maps to 20-30 and unwrapped the texture and baked them. But still its coming pixelated and blurred(although i have not tried 4k or 8k). 2. You are telling me not to bake them, i dont think it will be possible in this tool. 3. Is it possible to achieve realistic baked textures, how we see it in a render(exact ones) Link to comment Share on other sites More sharing options...
Scott Schroeder Posted May 21, 2015 Share Posted May 21, 2015 How is your UVW layout looking? You can have a 100k pixel texture bake, but if you have a poorly laid out UVW space each texture island could only be a few 100 or less pixels big when actually applied to a model. 8k texture bake does not equal 8k resolution on a particular surface. Unless, of course, you only have a single plane. Link to comment Share on other sites More sharing options...
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