luismacedo Posted July 5, 2015 Share Posted July 5, 2015 Hey guys, this is my first post on the site. I've been using 3ds max for a couple of years now (I use 3ds max 2010 and vray adv 1.50.sp5), but now I've encountered a problem and I can't seem to solve it. my settings are pretty much what I've always used, but strangeley there are appearing some mysterious white light dots and I've tried everything I could think of without any luck. If you have any ideas on what it could be I'd appreciate it!I'm using vray lights, vray sun, vray camera and vray materials. Also any suggestions are welcome Link to comment Share on other sites More sharing options...
luismorera Posted July 5, 2015 Share Posted July 5, 2015 (edited) Hi,Luis,try to change in image sampler to adaptive subdivicions and chek Clampoutput,anyway,that noise on the materials would go away with higher subdivisions on the reflection in the material Edited July 5, 2015 by luismorera Link to comment Share on other sites More sharing options...
jayeshmane Posted July 6, 2015 Share Posted July 6, 2015 check on sub-pixel mapping in color mapping this will help you Link to comment Share on other sites More sharing options...
luismacedo Posted July 6, 2015 Author Share Posted July 6, 2015 I already had the sub-pixel mapping checked, but it did go away by checking the clamp output in image sampler! Thanks to both of you! Link to comment Share on other sites More sharing options...
jayeshmane Posted July 7, 2015 Share Posted July 7, 2015 if you are using vray sun or any other light make sure check off affect specular Link to comment Share on other sites More sharing options...
luisgalindo Posted July 7, 2015 Share Posted July 7, 2015 Do you have a vray light material? if you do check the intensity or just turn it off and make a test render, if that is the problem in the material properties check "Compensate camera exposure" or simply change the intensity of it. Link to comment Share on other sites More sharing options...
luismacedo Posted July 10, 2015 Author Share Posted July 10, 2015 The problem was solved by checking on clamp output but with all the suggestions I managed to learn a lot more. That problem happened before in another scene and until now I managed to solve it by checking off affect specular. Deeply appreciated Link to comment Share on other sites More sharing options...
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