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Vray error while baking


jacobkolady
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Dear Members,

 

Im new to 3ds max and vray. I completed modeling and texturing a scene and I needed to bake the textures for importing into another software(I work in broadcasting). But when I press render to texture it starts rendering and then after a few seconds it gives me error and 3ds max quits. So I tried with a simple sphere and plane light. Same happens.

 

Here is the vray log:

 

[2015/Oct/19|18:19:36] ============================================================

[2015/Oct/19|18:19:36] Console created, V-Ray A for x64 from May 30 2015, 02:17:39

[2015/Oct/19|18:19:36] ============================================================

[2015/Oct/19|18:19:36] Compiled with Intel C++ compiler, version 14

[2015/Oct/19|18:19:36] Host is 3dsmax, version 18

[2015/Oct/19|18:19:36] V-Ray DLL version is 3.20.02

[2015/Oct/19|18:19:52] [VRender] Constructor entered.

[2015/Oct/19|18:19:52] Setting default filter kernel.

[2015/Oct/19|18:19:52] "default" preset not loaded: [loadPreset] Preset name "default" not found

[2015/Oct/19|18:19:52] [VRender] Constructor done.

[2015/Oct/19|18:19:53] Resetting VRender.

[2015/Oct/19|18:19:53] Setting default filter kernel.

[2015/Oct/19|18:19:53] "default" preset not loaded: [loadPreset] Preset name "default" not found

[2015/Oct/19|18:19:53] [VRender] Constructor entered (loading from file).

[2015/Oct/19|18:19:53] Setting default filter kernel.

[2015/Oct/19|18:19:53] "default" preset not loaded: [loadPreset] Preset name "default" not found

[2015/Oct/19|18:19:53] [VRender] Constructor done.

[2015/Oct/19|18:19:53] Loading from file.

[2015/Oct/19|18:19:53] Loading filter parameters.

[2015/Oct/19|18:19:53] Loading done.

[2015/Oct/19|18:20:23] Cloning VRender.

[2015/Oct/19|18:20:23] [VRender] Constructor entered.

[2015/Oct/19|18:20:23] Setting default filter kernel.

[2015/Oct/19|18:20:23] "default" preset not loaded: [loadPreset] Preset name "default" not found

[2015/Oct/19|18:20:23] [VRender] Constructor done.

[2015/Oct/19|18:21:43] Cloning VRender.

[2015/Oct/19|18:21:43] [VRender] Constructor entered.

[2015/Oct/19|18:21:43] Setting default filter kernel.

[2015/Oct/19|18:21:43] "default" preset not loaded: [loadPreset] Preset name "default" not found

[2015/Oct/19|18:21:43] [VRender] Constructor done.

[2015/Oct/19|18:21:43] Disabling autobackup (autobackup was 0).

[2015/Oct/19|18:21:43] Disabling scene redraw.

[2015/Oct/19|18:21:43] Entering Open()

[2015/Oct/19|18:21:43] Scene name is "C:\Users\Jakes\Desktop\bake_test.max"

[2015/Oct/19|18:21:43] Performing sanity check on parameters.

[2015/Oct/19|18:21:43] warning: V-Ray VFB is enabled but no save option is selected - baked textures will be lost.

[2015/Oct/19|18:21:43] warning: Please select a VFB output option or use the 3dsmax VFB.

[2015/Oct/19|18:21:43] V-Ray settings:

rollup 1 "Image sampler (antialiasing)" { parameter 42 "imageSampler_type" 1 parameter 6 "filter_on" 1 parameter 185 "filter_kernel" 2006000385 0 4256 parameter 7 "filter_size" 1.500000 parameter 8 "filter_paramA" 0.000000 parameter 9 "filter_paramB" 0.000000 parameter 10 "filter_paramC" 0.000000 parameter 314 "imageSampler_shadingRate" 2 parameter 317 "imageSampler_renderMask_type" 0 parameter 318 "imageSampler_renderMask_texmap" parameter 335 "imageSampler_renderMask_objectIDs" "" parameter 334 "dmc_balance_subdivs" 1 parameter 332 "imageSampler_renderMask_layers" } rollup 2 "DMC Sampler" { parameter 94 "dmc_lockNoisePattern" 0 parameter 95 "dmc_importanceSampling" 1.000000 parameter 96 "dmc_earlyTermination_amount" 0.850000 parameter 97 "dmc_earlyTermination_threshold" 0.005000 parameter 148 "dmc_earlyTermination_minSamples" 16 parameter 211 "dmc_subdivs_mult" 1.000000 parameter 257 "dmc_pathSampler_type" 2 parameter 345 "dmc_randomSeed" 0 parameter 346 "dmc_ui_view" 0 } rollup 3 "Indirect illumination (GI)" { parameter 320 "gi_ui_view" 0 parameter 15 "gi_on" 1 parameter 179 "gi_refractCaustics" 1 parameter 180 "gi_reflectCaustics" 0 parameter 16 "gi_primary_type" 0 parameter 57 "gi_primary_multiplier" 1.000000 parameter 17 "gi_secondary_type" 3 parameter 58 "gi_secondary_multiplier" 1.000000 parameter 215 "gi_saturation" 1.000000 parameter 216 "gi_contrast" 1.000000 parameter 217 "gi_contrast_base" 0.500000 parameter 239 "gi_saveMapsPerFrame" 1 parameter 291 "gi_ao_on" 0 parameter 294 "gi_ao_amount" 0.800000 parameter 292 "gi_ao_radius" parameter 293 "gi_ao_subdivs" 8 parameter 297 "gi_rayDistanceOn" 0 parameter 298 "gi_rayDistance" 100.000000 } rollup 4 "Brute force GI" { parameter 204 "dmcgi_subdivs" 8 parameter 205 "dmcgi_depth" 3 } rollup 5 "Irradiance map" { parameter 321 "irradmap_ui_view" 0 parameter 26 "gi_irradmap_minRate" -3 parameter 18 "gi_irradmap_maxRate" 0 parameter 21 "gi_irradmap_subdivs" 50 parameter 22 "gi_irradmap_interpSamples" 20 parameter 52 "gi_irradmap_colorThreshold" 0.300000 parameter 53 "gi_irradmap_normalThreshold" 0.100000 parameter 111 "gi_irradmap_distThreshold" 0.100000 parameter 55 "gi_irradmap_showSamples" 0 parameter 124 "gi_irradmap_showCalcPhase" 1 parameter 141 "gi_irradmap_showDirectLight" 0 parameter 142 "gi_irradmap_preset" 5 parameter 75 "adv_irradmap_interpolationType" 1 parameter 77 "adv_irradmap_mode" 0 parameter 78 "adv_irradmap_dontDelete" 1 parameter 79 "adv_irradmap_loadFileName" "" parameter 80 "adv_irradmap_saveFileName" "" parameter 125 "adv_irradmap_calcInterpSamples" 10 parameter 126 "adv_irradmap_useCurrentPassSamples" 1 parameter 128 "adv_irradmap_autoSave" 0 parameter 129 "adv_irradmap_autoSaveFileName" "" parameter 130 "adv_irradmap_switchToSavedMap" 0 parameter 139 "adv_irradmap_randomize" 1 parameter 140 "adv_irradmap_lookupType" 3 parameter 167 "adv_irradmap_checkSampleVisibility" 0 parameter 232 "adv_irradmap_limitSearchRange" 0 parameter 295 "gi_irradmap_multipleViews" 0 parameter 245 "gi_irradmap_blurGI" 0.000000 parameter 267 "gi_irradmap_detail_on" 0 parameter 268 "gi_irradmap_detail_radius" 60.000000 parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 parameter 270 "gi_irradmap_detail_scale" 0 parameter 279 "gi_irradmap_previewMode" 2 parameter 282 "gi_irradmap_interpFrames" 2 } rollup 6 "Global photon map" { parameter 113 "photonMap_bounces" 10 parameter 114 "photonMap_searchDist" parameter 122 "photonMap_autoDist" 1 parameter 115 "photonMap_maxPhotons" 30 parameter 116 "photonMap_convert" 0 parameter 117 "photonMap_interpSamples" 10 parameter 121 "photonMap_multiplier" 1.000000 parameter 123 "photonMap_convexHullEstimate" 0 parameter 149 "photonMap_storeDirectLight" 1 parameter 150 "photonMap_retraceCorners" 0.000000 parameter 151 "photonMap_retraceBounces" 10 parameter 181 "photonMap_maxDensity" parameter 118 "photonMap_mode" 0 parameter 119 "photonMap_loadFileName" "" parameter 120 "photonMap_saveFileName" "" parameter 134 "photonMap_dontDelete" 1 parameter 135 "photonMap_autoSave" 0 parameter 136 "photonMap_autoSaveFileName" "" parameter 137 "photonMap_switchToSavedMap" 0 parameter 271 "photonMap_showCalcPhase" 0 } rollup 7 "Light cache" { parameter 319 "lightcache_ui_view" 0 parameter 198 "lightcache_subdivs" 1000 parameter 199 "lightcache_sampleSize" 0.010000 parameter 200 "lightcache_filter_type" 1 parameter 201 "lightcache_filter_size" 0.020000 parameter 202 "lightcache_bounces" 100 parameter 203 "lightcache_showCalcPhase" 1 parameter 206 "lightcache_storeDirectLight" 1 parameter 296 "lightcache_multipleViews" 0 parameter 207 "lightcache_scale" 0 parameter 208 "lightcache_mode" 0 parameter 303 "lightcache_retrace_on" 1 parameter 302 "lightcache_retrace_threshold" 2.000000 parameter 347 "lightcache_retrace_leakPrevention" 0.800000 parameter 209 "lightcache_loadFileName" "" parameter 210 "lightcache_saveFileName" "" parameter 212 "lightcache_interpSamples" 5 parameter 213 "lightcache_prefilter_on" 1 parameter 214 "lightcache_prefilter_samples" 20 parameter 235 "lightcache_dontDelete" 1 parameter 236 "lightcache_autoSave" 0 parameter 237 "lightcache_autoSaveFileName" "" parameter 238 "lightcache_switchToSavedMap" 0 parameter 242 "lightcache_useForGlossyRays" 1 parameter 243 "lightcache_numPasses" 64 parameter 255 "lightcache_adaptiveTracing" 0 parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 parameter 289 "lightcache_minPathsPerSample" 16 } rollup 8 "Caustics" { parameter 322 "caustics_ui_view" 0 parameter 27 "caustics_on" 0 parameter 30 "caustics_searchDist" parameter 31 "caustics_maxPhotons" 60 parameter 59 "caustics_multiplier" 1.000000 parameter 90 "caustics_mode" 0 parameter 91 "caustics_dontDelete" 1 parameter 92 "caustics_loadFileName" "" parameter 93 "caustics_saveFileName" "" parameter 131 "caustics_autoSave" 0 parameter 132 "caustics_autoSaveFileName" "" parameter 133 "caustics_switchToSavedMap" 0 parameter 244 "caustics_maxDensity" parameter 272 "caustics_showCalcPhase" 0 } rollup 9 "Camera" { parameter 83 "camera_type" 0 parameter 98 "camera_overrideFOV" 0 parameter 99 "camera_fov" 45.000000 parameter 100 "camera_cyl_height" 90.000000 parameter 101 "camera_fish_autoDistance" 1 parameter 102 "camera_fish_distance" 2.000000 parameter 103 "camera_fish_curve" 1.000000 parameter 11 "dof_on" 0 parameter 12 "dof_distance" parameter 56 "dof_getFromCamera" 0 parameter 13 "dof_shutter" parameter 14 "dof_subdivs" 1 parameter 221 "dof_bias" 0.000000 parameter 222 "dof_sides_on" 0 parameter 223 "dof_sides_num" 5 parameter 224 "dof_sides_rotation" parameter 248 "dof_anisotropy" 0.000000 parameter 65 "moblur_on" 0 parameter 301 "camera_motion_blur" 1 parameter 73 "moblur_duration" 0.500000 parameter 162 "moblur_intervalCenter" 0.500000 parameter 76 "moblur_geomSamples" 2 parameter 74 "moblur_prepassSamples" 1 parameter 66 "moblur_dmc_minSamples" 1 parameter 104 "moblur_geometryParticles" 0 parameter 197 "moblur_bias" 0.000000 parameter 315 "moblur_shutterEfficiency" 1.000000 } rollup 10 "Environment" { parameter 60 "environment_gi_on" 0 parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 parameter 62 "environment_gi_color_multiplier" 1.000000 parameter 63 "environment_gi_map" parameter 64 "environment_gi_map_on" 1 parameter 143 "environment_rr_on" 0 parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 parameter 145 "environment_rr_color_multiplier" 1.000000 parameter 146 "environment_rr_map" parameter 147 "environment_rr_map_on" 1 parameter 249 "environment_refract_on" 0 parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 parameter 251 "environment_refract_color_multiplier" 1.000000 parameter 252 "environment_refract_map" parameter 253 "environment_refract_map_on" 1 parameter 340 "environment_secondaryMatte_on" 0 parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 parameter 343 "environment_secondaryMatte_map" parameter 344 "environment_secondaryMatte_map_on" 1 } rollup 11 "G-Buffer/Color mapping" { parameter 325 "colormapping_ui_view" 0 parameter 82 "gbuffer_channelMask" 0 parameter 108 "colorMapping_type" 6 parameter 109 "colorMapping_darkMult" 1.000000 parameter 110 "colorMapping_brightMult" 1.000000 parameter 265 "colorMapping_gamma" 2.200000 parameter 178 "colorMapping_affectBackground" 1 parameter 241 "colorMapping_clampOutput" 0 parameter 287 "colorMapping_clampLevel" 1.000000 parameter 258 "colorMapping_subpixel" 0 parameter 273 "colorMapping_adaptationOnly" 2 parameter 290 "colorMapping_linearWorkflow" 0 } rollup 12 "System" { parameter 324 "system_ui_view" 0 parameter 32 "system_distributedRender" 0 parameter 44 "system_raycaster_maxLevels" 80 parameter 45 "system_raycaster_minLeafSize" parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 parameter 191 "system_raycaster_memLimit" 4000 parameter 127 "system_instancedObjects" 2 parameter 288 "system_raycaster_optLevel" 0 parameter 47 "system_region_x" 48 parameter 48 "system_region_y" 48 parameter 49 "system_region_meaning" 0 parameter 50 "system_region_sequence" 4 parameter 316 "system_region_allow_dynamic_buckets" 1 parameter 54 "system_region_sequence_reverse" 0 parameter 51 "system_previousRender" 0 parameter 266 "system_region_lockSize" 1 parameter 107 "system_frameStamp_on" 0 parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" parameter 165 "system_frameStamp_fullWidth" 1 parameter 166 "system_frameStamp_justify" 0 parameter 112 "system_workInCameraSpace" 1 parameter 168 "system_checkForMissingFiles" 0 parameter 169 "system_optimizedAtmospherics" 0 parameter 184 "system_lowThreadPriority" 0 parameter 182 "system_vrayLog_show" 2 parameter 183 "system_vrayLog_level" 3 parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" parameter 246 "system_vrayLog_ccToDebugger" 0 parameter 247 "system_numThreads" 0 parameter 328 "system_embree_on" 1 parameter 329 "system_embree_moblur" 1 parameter 339 "system_embree_hair" 1 parameter 331 "system_embree_conserveMemory" 0 } rollup 13 "Global switches" { parameter 323 "options_ui_view" 0 parameter 153 "options_displacement" 1 parameter 154 "options_lights" 1 parameter 227 "options_hiddenLights" 1 parameter 155 "options_shadows" 1 parameter 156 "options_defaultLights" 2 parameter 157 "options_reflectionRefraction" 1 parameter 158 "options_overrideDepth_on" 0 parameter 159 "options_overrideDepth" 2 parameter 160 "options_maps" 1 parameter 161 "options_filterMaps" 1 parameter 186 "options_transpMaxLevels" 50 parameter 187 "options_transpCutoff" 0.001000 parameter 188 "options_dontRenderImage" 0 parameter 218 "options_overrideMtl_on" 0 parameter 219 "options_overrideMtl_mtl" parameter 220 "options_showGIOnly" 0 parameter 231 "options_ray_bias" 0.000000 parameter 240 "options_glossyEffects" 1 parameter 283 "options_geom_backfaceCull" 0 parameter 284 "options_mtl_filterMaps_indirect" 1 parameter 338 "options_mtl_filterMaps_indirect_mult" 1.000000 parameter 285 "options_useLegacyModels" 0 parameter 286 "options_use3dsMaxPhotometricUnits" 1 parameter 312 "options_maxRayIntensity_on" 1 parameter 313 "options_maxRayIntensity" 20.000000 parameter 326 "options_probabilisticLights" 1 parameter 327 "options_probabilisticLightsCount" 16 } rollup 14 "Override output settings" { parameter 170 "output_on" 1 parameter 299 "output_aspectlock" 0 parameter 300 "output_imageaspect" 1.333333 parameter 171 "output_width" 640 parameter 172 "output_height" 480 parameter 261 "output_aspect" 1.000000 parameter 173 "output_fileOnly" 0 parameter 174 "output_saveFile" 0 parameter 175 "output_fileName" "" parameter 176 "output_saveRawFile" 0 parameter 177 "output_rawFileName" "" parameter 189 "output_useram" 1 parameter 190 "output_genpreview" 0 parameter 225 "output_splitgbuffer" 0 parameter 226 "output_splitfilename" "" parameter 229 "output_splitbitmap" parameter 228 "output_getsetsfrommax" 1 parameter 254 "output_splitRGB" 1 parameter 256 "output_splitAlpha" 1 parameter 274 "output_renderType" 0 parameter 275 "output_regxmin" 0 parameter 277 "output_regxmax" 0 parameter 276 "output_regymin" 0 parameter 278 "output_regymax" 0 parameter 280 "output_force32bit_3dsmax_vfb" 0 parameter 281 "output_rawExrUseHalf" 1 parameter 304 "output_rawExrDeep" 0 parameter 337 "fileName_addDot" 1 } rollup 15 "Default displacement" { parameter 192 "displacement_overrideMax" 1 parameter 193 "displacement_edgeLength" 4.000000 parameter 194 "displacement_viewDependent" 1 parameter 195 "displacement_maxSubdivs" 256 parameter 196 "displacement_tightBounds" 1 parameter 233 "displacement_amount" 1.000000 parameter 234 "displacement_relative" 1 } rollup 16 "Fixed image sampler" { parameter 34 "fixedRate_subdivs" 1 parameter 35 "fixedRate_rand" 0 } rollup 17 "Adaptive image sampler" { parameter 5 "twoLevel_baseSubdivs" 1 parameter 2 "twoLevel_fineSubdivs" 4 parameter 259 "twoLevel_showSamples" 0 parameter 263 "twoLevel_useDMCSamplerThresh" 0 parameter 262 "twoLevel_threshold" 0.010000 } rollup 18 "Adaptive subdivision image sampler" { parameter 36 "adaptiveSubdivision_minRate" -1 parameter 37 "adaptiveSubdivision_maxRate" 2 parameter 38 "adaptiveSubdivision_threshold" 0.100000 parameter 39 "adaptiveSubdivision_rand" 1 parameter 260 "adaptiveSubdivision_showSamples" 0 parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 parameter 84 "imageSampler_outline" 0 parameter 85 "imageSampler_mtlID" 0 parameter 86 "imageSampler_normal" 0 parameter 87 "imageSampler_normal_threshold" 0.050000 parameter 88 "imageSampler_zvalue" 0 parameter 89 "imageSampler_zvalue_threshold" 5.000000 } rollup 19 "Progressive Image Sampler" { parameter 306 "progressive_minSamples" 1 parameter 307 "progressive_maxSamples" 100 parameter 308 "progressive_noise_threshold" 0.000000 parameter 309 "progressive_max_render_time" 1.000000 parameter 310 "progressive_ray_bundle_size" 128 parameter 311 "progressive_show_mask" 0 parameter 336 "progressive_track_radius" 30 }[2015/Oct/19|18:21:43] Starting sequence timer.

[2015/Oct/19|18:21:43] Preparing sequence data.

[2015/Oct/19|18:21:43] Extracting sequence data from Open() parameters

[2015/Oct/19|18:21:43] Extracting sequence data from RendParams.

[2015/Oct/19|18:21:43] Setting up V-Ray parameters for frame rendering.

[2015/Oct/19|18:21:43] warning: Secondary rays bias is 0.0 in texture baking mode; using 0.001 instead.

[2015/Oct/19|18:21:43] Extracting sequence data from VRender.

[2015/Oct/19|18:21:43] Multithreaded: 1

[2015/Oct/19|18:21:43] A render elements manager with 1 elements detected

[2015/Oct/19|18:21:43] Render element: CompleteMap

[2015/Oct/19|18:21:43] Calling beginSequence().

[2015/Oct/19|18:21:43] Current project folder is "C:\Users\Jakes\Documents\3dsMax"

[2015/Oct/19|18:21:43] Entering beginSequence().

[2015/Oct/19|18:21:43] Setting RenderGlobalContext.

[2015/Oct/19|18:21:43] Broadcasting NOTIFY_PRE_RENDER.

[2015/Oct/19|18:21:43] Tiled bitmap cache size set to 1000 MB

[2015/Oct/19|18:21:43] Preparing renderer...

[2015/Oct/19|18:21:43] Using Intel Embree ray server

[2015/Oct/19|18:21:43] Using probabilistic light evaluation with 16 lights.

[2015/Oct/19|18:21:43] Creating render callback from built-in VFB.

[2015/Oct/19|18:21:43] Max ray intensity is enabled: rendered result may have incorrect brightness.

[2015/Oct/19|18:21:43] Calling renderBegin().

[2015/Oct/19|18:21:43] Sending RenderBegin().

[2015/Oct/19|18:21:43] Sending RenderBegin() to atmospheric effects.

[2015/Oct/19|18:21:43] Sending RenderBegin() to render effects.

[2015/Oct/19|18:21:43] Sending RenderBegin() to environment maps.

[2015/Oct/19|18:21:43] Sending RenderBegin() to the tone operator.

[2015/Oct/19|18:21:43] Sending RenderBegin() to override mtl.

[2015/Oct/19|18:21:43] Adding global illumination light

[2015/Oct/19|18:21:43] Created global illumination light.

[2015/Oct/19|18:21:43] Light added to light list.

[2015/Oct/19|18:21:43] Scanning scene.

[2015/Oct/19|18:21:43] Created light from node.

[2015/Oct/19|18:21:43] Light added to light list.

[2015/Oct/19|18:21:43] 1 render object(s)

[2015/Oct/19|18:21:43] 1 render instance(s)

[2015/Oct/19|18:21:43] 2 render light(s)

[2015/Oct/19|18:21:43] Setting up lights for render instances

[2015/Oct/19|18:21:43] Setting up trace sets

[2015/Oct/19|18:21:43] Collecting node materials and texture maps

[2015/Oct/19|18:21:43] Collecting texture maps from lights and environment

[2015/Oct/19|18:21:43] Found 4 materials/texture maps

[2015/Oct/19|18:21:43] Scanning for incompatible materials

[2015/Oct/19|18:21:43] Creating render mesh for "Sphere001": fixed mesh, node handle is 2

[2015/Oct/19|18:21:43] Caching camera animation.

[2015/Oct/19|18:21:43] Setting up projection mapper

[2015/Oct/19|18:21:43] beginSequence() done.

[2015/Oct/19|18:21:43] Open() done.

[2015/Oct/19|18:21:43] Entering Render().

[2015/Oct/19|18:21:43] Setting up MAX progress callback.

[2015/Oct/19|18:21:43] Creating G-buffer channels.

[2015/Oct/19|18:21:43] Starting frame timer.

[2015/Oct/19|18:21:43] Entering RenderAtTime(t=0, fieldMask=3)

[2015/Oct/19|18:21:43] Rendering frame at time 0

[2015/Oct/19|18:21:43] Setting up frame data.

[2015/Oct/19|18:21:43] Extracting frame data from FrameParams.

[2015/Oct/19|18:21:43] Extracting frame data from VRender Environment params.

[2015/Oct/19|18:21:43] Extracting frame data for fields.

[2015/Oct/19|18:21:43] Setting up frame region.

[2015/Oct/19|18:21:43] Clearing previous contents of frame buffer.

[2015/Oct/19|18:21:43] Calling beginFrame().

[2015/Oct/19|18:21:43] Entering beginFrame().

[2015/Oct/19|18:21:43] Setting RenderGlobalContext.

[2015/Oct/19|18:21:43] Broadcasting NOTIFY_RENDER_PREEVAL.

[2015/Oct/19|18:21:43] Updating the tone operator.

[2015/Oct/19|18:21:43] Preparing camera sampler.

[2015/Oct/19|18:21:43] Calling update().

[2015/Oct/19|18:21:43] warning: Bitmap pager is enabled; rendering might be slower

[2015/Oct/19|18:21:43] Updating scene materials for time=0

[2015/Oct/19|18:21:43] Loading bitmaps for "01 - Default"

[2015/Oct/19|18:21:43] Updating "01 - Default"

[2015/Oct/19|18:21:43] Loading bitmaps for "CheckerPattern"

[2015/Oct/19|18:21:43] Updating "CheckerPattern"

[2015/Oct/19|18:21:43] Loading bitmaps for "Map #16"

[2015/Oct/19|18:21:43] Updating "Map #16"

[2015/Oct/19|18:21:43] Loading bitmaps for "UnwrapChecker"

[2015/Oct/19|18:21:43] Updating "UnwrapChecker"

[2015/Oct/19|18:21:43] Preparing objects

[2015/Oct/19|18:21:43] Updating object Sphere001

[2015/Oct/19|18:21:43] Validity for node "Sphere001" is [forever], node handle is 2

[2015/Oct/19|18:21:43] Preparing instances

[2015/Oct/19|18:21:43] Sampling displacement maps.

[2015/Oct/19|18:21:43] Updating render lights

[2015/Oct/19|18:21:43] Updating atmospheric effects.

[2015/Oct/19|18:21:43] Updating render effects.

[2015/Oct/19|18:21:43] Scene setup: 0.0 s

[2015/Oct/19|18:21:43] Compiling render instances geometry.

[2015/Oct/19|18:21:43] Compiling lights geometry.

[2015/Oct/19|18:21:43] Preparing ray server.

[2015/Oct/19|18:21:43] Using embree ray tracing.

[2015/Oct/19|18:21:43] Building embree static trees took 0 milliseconds

[2015/Oct/19|18:21:43] Scene bounding box is [-21.3232,-88.3395,-28.7893]-[82.2291,26.43,28.7893]

[2015/Oct/19|18:21:43] Preparing direct light manager.

[2015/Oct/19|18:21:43] Initializing built-in VFB.

[2015/Oct/19|18:21:44] 2 render channels in sequence data

[2015/Oct/19|18:21:44] No additional render channels found; using optimized render channels calculations

[2015/Oct/19|18:21:44] Preparing global light manager.

[2015/Oct/19|18:21:44] Irradiance sample size is 84 bytes

[2015/Oct/19|18:21:44] Cannot use fast GI because primary engine is not brute force

[2015/Oct/19|18:21:44] Cannot use fast GI because secondary engine is not brute force or none

[2015/Oct/19|18:21:44] Broadcasting NOTIFY_PRE_RENDERFRAME.

[2015/Oct/19|18:21:44] beginFrame() done.

[2015/Oct/19|18:21:44] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.

[2015/Oct/19|18:21:44] Setting up DoneCallback.

[2015/Oct/19|18:21:44] Rendering frame region (0,0)-(256,256).

[2015/Oct/19|18:21:44] Photon size is 56 bytes.

[2015/Oct/19|18:21:44] Light cache sample size is 120 bytes.

[2015/Oct/19|18:21:44] Building light cache.

[2015/Oct/19|18:21:44] Tracing 1000000 image samples for light cache in 64 passes.

 

[2015/Oct/19|18:21:44] Setting up 8 thread(s)

[2015/Oct/19|18:21:45] Threads completed

[2015/Oct/19|18:21:45] Merging light cache passes.

[2015/Oct/19|18:21:45] Setting up 8 thread(s)

[2015/Oct/19|18:21:45] Threads completed

[2015/Oct/19|18:21:45] Light cache contains 2306 samples.

[2015/Oct/19|18:21:45] Light cache samples collected; compiling lookup tree.

[2015/Oct/19|18:21:45] Light cache takes 5.2 MB.

[2015/Oct/19|18:21:45] Prefiltering light cache.

[2015/Oct/19|18:21:45] Average rays per light cache sample: 231.12 (min 80, max 710)

[2015/Oct/19|18:21:45] 1 interpolation maps registered

[2015/Oct/19|18:21:45] Rendering interpolation maps with minRate=-3 and maxRate=0

[2015/Oct/19|18:21:45] Setting up 8 thread(s)

[2015/Oct/19|18:21:45] Threads completed

[2015/Oct/19|18:21:45] Setting up 8 thread(s)

[2015/Oct/19|18:21:45] Threads completed

[2015/Oct/19|18:21:45] Setting up 8 thread(s)

[2015/Oct/19|18:21:46] Threads completed

[2015/Oct/19|18:21:46] Setting up 8 thread(s)

[2015/Oct/19|18:21:46] Threads completed

[2015/Oct/19|18:21:46] Calling endPass() on irradiance maps

[2015/Oct/19|18:21:46] Calling prePassDone() on irradiance maps

[2015/Oct/19|18:21:46] Image prepass completed.

[2015/Oct/19|18:21:46] Rendering image.

[2015/Oct/19|18:21:46] Setting up 8 thread(s)

[2015/Oct/19|18:21:46] error: UNHANDLED EXCEPTION: Rendering region (96,96)-(144,144)

Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5}

 

Could anyone please help me with what this error is due to? My system has 16GB ram and Its xeon processor. Normal rendering works fine. Only baking gives the error. Any help would be really appreciated. Thanks.

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