stefambatros Posted January 17, 2016 Share Posted January 17, 2016 Hello everyone, I need to achieve the nylon material from the attached image. After I day of tests i find it hard to get a good result. I have attached my last test. The material I use has a custom bump map and a custom falloff in diffuse. I have attached it as well. Any advice anyone? Thank you! Link to comment Share on other sites More sharing options...
inpow watir Posted January 17, 2016 Share Posted January 17, 2016 (edited) edit: deleted Edited January 20, 2016 by inpowwatir Link to comment Share on other sites More sharing options...
stefambatros Posted January 18, 2016 Author Share Posted January 18, 2016 http://www.vray.com/vray_for_3ds_max/manual/vrayfastsss2_examples.shtml Thank you watir, i am having a look right now! Link to comment Share on other sites More sharing options...
Matt McDonald Posted January 19, 2016 Share Posted January 19, 2016 I think the reflection on your material needs to be broken up. Looking at the photos you can see how each individual strand has its own reflection whereas in your rendering each bunch of strands has a reflection, this makes it look like a plastic tube. Link to comment Share on other sites More sharing options...
inpow watir Posted January 20, 2016 Share Posted January 20, 2016 Sorry, i must have been misplaced the link to a wrong topik. Deleted my previous post. Link to comment Share on other sites More sharing options...
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