So without going into too many details:
I have a piece of cloth, that I want to attach to an object.
This object will be animated in position, and has a part of it that has a bending modifier that will be animated also.
I want my cloth to be attached to the part that is bending trough the animation.
So if I attach my cloth using "group" and "node" to the object, the simulated cloth will follow the movement of my object, but not the bending.
What I tried was to attach a few dummies to my bending part of the object using attachment constrains and trying to attach the cloth using "node" to those dummies.
But it won't let me "node" it to a dummy that is constrained.
(Check the picture)
How can I simulate a cloth to a bending object?
Another thing, I found that 3DS Max got very slow when animating with attachment constrains, is that normal?
Hope anyone could help me out here:)
Thanks in advance!