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Strange snapping in Max 7


Brian Cassil
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This is going to be a little difficult to explain but here it goes.

 

It seems as though there is some sort of grid snapping going on where I can only move objects in about 1 inch increments even though I don't have snap on. Even when I do have snap on my objects seems to respect this "grid", in other words it doesn't quite snap to the point I'm aiming for. It's even worse in a perspective view where the "gird" seems to be about 50' x 50'. Keep in mind, snap is not on.

 

Even stranger, there seems to be some sort of snapping set for zooming, like the soom is king of "jaggy" when I get in close to objects and continually smoother as I zoom away.

 

It's driving me crazy because I'm baisically relagated to using the transform type in for moving anything now (that seems to be the only thing to override the "grid"), so any help will be greatly appreciated.

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Hi Brian,

 

There are 2 main changes in Snaps in R7.

 

1. If you pick an object but no snap was "active" when you picked it, the "Pivot Point" is assumed to be the point of choice. Example: Turn on Snaps, but make sure no single snap type is enabled. Grab an object. See: you grabbed its pivot, even though you haven't specified pivot.

2. The snap now has 2 radius. The larger radius only highlights the snap without making the object "pop" to the target. The smaller radius will define how far you have to be so the object "pops". We called it "Magnet" internally while developing it.

 

What you seem to have is a problem with screen precision. Is your scene far away from the origin or really large?

 

Feel free to ask more questions. I'm interested in your problem, since I haven't seen it before.

 

Alexander

"When in doubt, Ask Google"

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Oops didn't see your post Alex. Yes, screen precision does seems to be the problem. And yes, now that I check I am a very long way from the origin...

 

I just moved everything back to on top of the origin and that did it! Muito Obrigado Alex and Jeff for your quick responses.

 

On a side note, I hate that civil engineers and landscape architects put stuff in auto cad in such crazy locations relative to the origin. It's nice to keep that stuff consistent between autocad and max but in cases like this it makes things a nightmare.

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