liamcramb Posted July 3, 2016 Share Posted July 3, 2016 Studio/Institution: personal workGenre: Residential InteriorSoftware: 3ds max, Vray 3.2, photoshopDescription: Hi everyone, I'm a 3d student and I'm quite new to architectural visualisation and would really appreciate some feedback on this render, what could I do to improve the realism? I'm just not sure what I should focus on specifically to improve it, Thanks a lot. Link to comment Share on other sites More sharing options...
heni30 Posted July 3, 2016 Share Posted July 3, 2016 It looks fine. Just very flat. Look at some YouTube tutorials on Photoshop post work. The objects on the back wall could be improved upon - look at some interior design sites. Link to comment Share on other sites More sharing options...
liamcramb Posted July 3, 2016 Author Share Posted July 3, 2016 Thank you very much for your feedback, I'll look those up and start working on some new models for the back wall, I'll update with an image as soon as I can, thank you Link to comment Share on other sites More sharing options...
heni30 Posted July 3, 2016 Share Posted July 3, 2016 (edited) Like probably this is the tonal range and material definition you should be aiming for. If you're ever wondering "what can i do to make this better?" just put it up against a good piece of work or picture. Like this is a simple levels adjustment to take away some of the heavy darkness of the original. Edited July 3, 2016 by heni30 Link to comment Share on other sites More sharing options...
liamcramb Posted July 4, 2016 Author Share Posted July 4, 2016 I tried some adjustments in photoshop and quickly made some objects in the back to test the render, is this much of an improvement? Thanks for your help. Link to comment Share on other sites More sharing options...
Nic H Posted July 4, 2016 Share Posted July 4, 2016 just feels really generic Link to comment Share on other sites More sharing options...
liamcramb Posted July 4, 2016 Author Share Posted July 4, 2016 I see what you mean, is there anything specifically I could focus on to improve that? or anything to avoid? I'm unsure where to start to make it feel more personal, thanks. Link to comment Share on other sites More sharing options...
heni30 Posted July 4, 2016 Share Posted July 4, 2016 (edited) just feels really generic In another post you said 90-some per cent of viz work looked the same. To me that seems about right for any creative field. I think hard work AND natural ability will produce good, creative, individual work. I really think the natural talent part is necessary. Of course, natural selection will sort things out but I wonder if we should be pushing average people to get all "sexy/artistic" on renders when the ability isn't there. For most people generic done well is fine and in demand - and appropriate. Edited July 5, 2016 by heni30 Link to comment Share on other sites More sharing options...
John Dollus Posted July 5, 2016 Share Posted July 5, 2016 I see what you mean, is there anything specifically I could focus on to improve that? or anything to avoid? I'm unsure where to start to make it feel more personal, thanks. Spend some time researching basic photography and how to compose a shot. If more people spent twice as long determining the framing of a scene than adjusting vray settings, the overall industry would improve. Look at the top studios work. Most commercially successful scenes are not overly complex or intricate in terms of technical aspects (model detail, # of objects etc). It comes down to presentation and style more often than not. By the way, to make a scene more personal and less formal, it can be as simple as moving the camera to avoid being perpendicular to the opposite wall. 1 point perspectives are the least personal. Link to comment Share on other sites More sharing options...
vuyaninkomo Posted July 8, 2016 Share Posted July 8, 2016 Spend some time researching basic photography and how to compose a shot. If more people spent twice as long determining the framing of a scene than adjusting vray settings, the overall industry would improve. Look at the top studios work. Most commercially successful scenes are not overly complex or intricate in terms of technical aspects (model detail, # of objects etc). It comes down to presentation and style more often than not. By the way, to make a scene more personal and less formal, it can be as simple as moving the camera to avoid being perpendicular to the opposite wall. 1 point perspectives are the least personal. I agree with you. I realized recently that to truly stand out you really have to commit to study as much as one does to creation and be open to criticism to improve. Link to comment Share on other sites More sharing options...
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