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Google Street View Pano for Reflections - how?


Larissa Holderness
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Working on a project that has a lot of glass and there is no time to model all the buildings around the area (sadly). I have downloaded the "Street View Download 360" found here: https://streetviewdownload.eu/

And it made a wonderful pano image for me.

 

How, how do I go about using the pano for reflections ONLY if I am using an HDRI to light my scene? Found a few tutorials but, they don't seem to be working (the pano image is HUGE in the viewport).

 

Using 3D Studio Max 2016 and VRay 3.40.02

Capture.JPG

Edited by digitalputty
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OK, first is this, the post that got me started on the grabbing-to-sphere:

http://forums.cgarchitect.com/77678-google-maps-street-view-your-3d-environment.html

 

And here is the one I was looking for, I'm comment #5:

http://forums.cgarchitect.com/77678-google-maps-street-view-your-3d-environment.html

 

Now, you may have done all that already. You may be asking about some sort of compositing tag (what it's called in Cinema4D) where you would set the spherical map to 'seen by reflection' and not 'seen by camera' or cast shadows or GI.

 

You can also use your image as a reflection map in a material, but that's harder to control. Mapped to a sphere you can align it to your model in the viewport.

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Just place the google street view image in he environment window and you can made the VRay dome invisible.

You could also forget the VRay dome and put your HDRimage in the VRay GI environment. But you always get better lighting using the VRay dome light.

Regarding the size of the panorama, the only thing you can do is adjust your camera lens size, since it is a panorama your lens will end up being pretty wide so you may have to try to get a panorama a little far from the location of your building, so it does not deform with the wide lens.

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