vizwhiz Posted December 3, 2004 Share Posted December 3, 2004 hi There comments critiques suggestions are more than welcome still another evolution of a proposed project marketing design known issues 1. rock mtl tiling, i made This material myself 2. sky doesnt match, need gradient 3. concrete sidewalk 4. access ramp missing score lines 5. glass reflection (?? -= help) 6. roof material is not defined 7. pavement is too bland no plantscape list, just making This up would This look better without the Trees obscuring the Bldg? trying to convince myself that a totally accurate image with Trees is better than showing the Bldg completely, hides lack of flashing i guess i will end up doing 2x versions, w/ Trees and w/o Trees Thanks Randy Link to comment Share on other sites More sharing options...
Brian Cassil Posted December 3, 2004 Share Posted December 3, 2004 Well, as it is right now the only thing I find myself looking at are the trees. At the very least I would make the trees very "lacy". In other words, trees that don't have much foliage, so that you can see through them and to the architecture. As far as the glass goes, you have to decide how transperant you (or the client) needs to be. I'm guessing that a building like this would probably have glass that is somewhat transperant. That means you need to do a little bit of modeling on the interior. I've usually found that a ceiling grid with some bright spots and a few colored walls does the trick. I believe you use Viz, so for the reflections load a falloff map into the reflection slot and in the falloff map load a raytrace map next to the white color swatch. Set the diffuse color of the material to black (or if tinted some other dark color) and use the opacity slider to control the transperancy of the glass. That should get you going on the glass. All of your comments are valid self critiques, something many people are not capable of. Good luck! Link to comment Share on other sites More sharing options...
Allen Posted December 3, 2004 Share Posted December 3, 2004 Dirty up the pavement a lot. Add parking stops near the curb for the accessible spaces (this prevents cars from overhanging and blocking the accessible route - a big no no). Use an asphalt or concrete image map for the pavement. In the diffuse layer, use an image created in Photoshop for tire marks on the pavement. Perhaps some darker areas where cars have leaked oil onto the pavement. Add accessibility signs on poles directly in front of the accessible parking stalls. Yes the access ramps need to be scored - also need to be a contrasting color (I usually color them a dark reddish brown). Lose the tree that's obsuring the main entry so one can focus on the architecture - not the tree. Add a gradient reflection onto the roof and glass to simulate fresnel effect. Add a slight bump map onto the glass as no window panes are perfectly flat. Yes give the glass something to reflect with raytrace and a map or just with raytrace. For my skies I usually save files as 32bit TGAs. This gives me the option of easily adding background skies and trees, etc in Photoshop as the alpha channel is part of the 32 bit file. hi There comments critiques suggestions are more than welcome still another evolution of a proposed project marketing design known issues 1. rock mtl tiling, i made This material myself 2. sky doesnt match, need gradient 3. concrete sidewalk 4. access ramp missing score lines 5. glass reflection (?? -= help) 6. roof material is not defined 7. pavement is too bland no plantscape list, just making This up would This look better without the Trees obscuring the Bldg? trying to convince myself that a totally accurate image with Trees is better than showing the Bldg completely, hides lack of flashing i guess i will end up doing 2x versions, w/ Trees and w/o Trees Thanks Randy Link to comment Share on other sites More sharing options...
vizwhiz Posted December 3, 2004 Author Share Posted December 3, 2004 hi There Brian and Allen Thanks for the all the comments and extremely helpful Info i will try to incorporate these comments into The Next Image Thanks again i never knew that going home early on Fridays would be so inconvenient i am reading This from home and now i have to wait until Monday to do something about This, cool, so i guess i get to Think This over until Then got viz2k5 at work, viz4 at home i will try to play and recreate the process locally ** how could my "anal eyes" miss the Access Sign/Post?? ** the parking spaces are 18'-0" deep at the 5'-0" sidewalks & 20'-0" deep at spaces with hardscape planters (not shown) per City specifications This is a 10+ acre site, The area shown is only 1/2 of 1 building type out of 2 style, a total of 7 Bldgs total, so the parking pavement map covers a lot of Territory, i guess i could make up an alternate map That would show up (only) with the defined view(s) kind of fudge it ** Thanks again Randy Link to comment Share on other sites More sharing options...
Allen Posted December 3, 2004 Share Posted December 3, 2004 Use a tileable image for the asphalt/concrete. The diffuse layer will be grayscale and won't have to be very large (perhaps 1024 x 1024) to give the pavement the used look. Perhaps use a procedural map for further dirt and grime. Attached is a close-up of a pavement section i did with just a concrete image. The paint is worn with a fractal procedural as an image map allowing the concrete to be seen beneath. hi There This is a 10+ acre site, The area shown is only 1/2 of 1 building type out of 2 style, a total of 7 Bldgs total, so the parking pavement map covers a lot of Territory, i guess i could make up an alternate map That would show up (only) with the defined view(s) kind of fudge it ** Thanks again Randy Link to comment Share on other sites More sharing options...
vizwhiz Posted December 7, 2004 Author Share Posted December 7, 2004 o well i decided to implement the above Ideas and suggestions Then i cropped the Images to get rid of the remaing Things-to-do a little bit of FotoChop fiters, presto gizmo voila Look at This Thanks Allen and Brian ** not sure if the difference in The FotoChop filters will show up at monitor resolution ** Randy Link to comment Share on other sites More sharing options...
Tim Nelson Posted December 7, 2004 Share Posted December 7, 2004 Looks good Randy. I think you did a great job on landscaping. I think the filter might be a little too strong though. Also your glass looks really dark. Would be nice to see some reflections on it, even if its faked. Link to comment Share on other sites More sharing options...
Sketchrender Posted December 7, 2004 Share Posted December 7, 2004 hi sorry to point this out to you i am by no means a fantastic cg artist, but you can hardly see the building. Render it with the trees and then with out and then pasted the trees in in photoshop, and make them transparent, give your client the option of with and with out. I personally think the earlier work was better you have gone over board, the building has been lost in the process of the landscaping. I don't mean to be negative in anyway, but it is 90 percent about the architecture and not the landscaping. just a thought, and my first reaction when i saw the picts. phil Link to comment Share on other sites More sharing options...
Allen Posted December 7, 2004 Share Posted December 7, 2004 Have to agree with Phil, Randy. I highly recommend getting rid of at least the center tree - or at least make it transparent - it's a shame one cannot see your building. Usually trees and landscaping add to a feeling of comfort for the viewer - here though I feel as though I'm being shut out of the courtyard. Link to comment Share on other sites More sharing options...
vizwhiz Posted December 8, 2004 Author Share Posted December 8, 2004 lose The Trees, ok Pane in The Glass, continues here is the Latest attempt ** Take 2 it looks like hell finally froze over Snow White and The 7 dwarf guys ** Thats an Arizona joke Randy Link to comment Share on other sites More sharing options...
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