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WIP Rock question


vizwhiz
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hi There

 

comments critiques suggestions are more than welcome

still another evolution of a proposed project marketing design

 

known issues

 

1. rock mtl tiling, i made This material myself

2. sky doesnt match, need gradient

3. concrete sidewalk

4. access ramp missing score lines

5. glass reflection (?? -= help)

6. roof material is not defined

7. pavement is too bland

 

no plantscape list, just making This up

 

would This look better without the Trees obscuring the Bldg?

trying to convince myself that a totally accurate image with Trees

 

is better than showing the Bldg completely, hides lack of flashing

i guess i will end up doing 2x versions, w/ Trees and w/o Trees

 

Thanks

 

Randy

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Well, as it is right now the only thing I find myself looking at are the trees. At the very least I would make the trees very "lacy". In other words, trees that don't have much foliage, so that you can see through them and to the architecture.

 

As far as the glass goes, you have to decide how transperant you (or the client) needs to be. I'm guessing that a building like this would probably have glass that is somewhat transperant. That means you need to do a little bit of modeling on the interior. I've usually found that a ceiling grid with some bright spots and a few colored walls does the trick. I believe you use Viz, so for the reflections load a falloff map into the reflection slot and in the falloff map load a raytrace map next to the white color swatch. Set the diffuse color of the material to black (or if tinted some other dark color) and use the opacity slider to control the transperancy of the glass. That should get you going on the glass.

 

All of your comments are valid self critiques, something many people are not capable of. Good luck!

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Dirty up the pavement a lot. Add parking stops near the curb for the accessible spaces (this prevents cars from overhanging and blocking the accessible route - a big no no). Use an asphalt or concrete image map for the pavement. In the diffuse layer, use an image created in Photoshop for tire marks on the pavement. Perhaps some darker areas where cars have leaked oil onto the pavement.

 

Add accessibility signs on poles directly in front of the accessible parking stalls. Yes the access ramps need to be scored - also need to be a contrasting color (I usually color them a dark reddish brown). Lose the tree that's obsuring the main entry so one can focus on the architecture - not the tree.

 

Add a gradient reflection onto the roof and glass to simulate fresnel effect. Add a slight bump map onto the glass as no window panes are perfectly flat. Yes give the glass something to reflect with raytrace and a map or just with raytrace.

 

For my skies I usually save files as 32bit TGAs. This gives me the option of easily adding background skies and trees, etc in Photoshop as the alpha channel is part of the 32 bit file.

 

hi There

 

comments critiques suggestions are more than welcome

still another evolution of a proposed project marketing design

 

known issues

 

1. rock mtl tiling, i made This material myself

2. sky doesnt match, need gradient

3. concrete sidewalk

4. access ramp missing score lines

5. glass reflection (?? -= help)

6. roof material is not defined

7. pavement is too bland

 

no plantscape list, just making This up

 

would This look better without the Trees obscuring the Bldg?

trying to convince myself that a totally accurate image with Trees

 

is better than showing the Bldg completely, hides lack of flashing

i guess i will end up doing 2x versions, w/ Trees and w/o Trees

 

Thanks

 

Randy

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hi There

 

Brian and Allen

 

Thanks for the all the comments and extremely helpful Info

i will try to incorporate these comments into The Next Image

 

Thanks again

 

i never knew that going home early on Fridays would be so inconvenient

i am reading This from home and now i have to wait until Monday to do

 

something about This, cool, so i guess i get to Think This over until Then

got viz2k5 at work, viz4 at home i will try to play and recreate the process

 

locally

 

**

 

how could my "anal eyes" miss the Access Sign/Post??

 

**

 

the parking spaces are 18'-0" deep at the 5'-0" sidewalks &

20'-0" deep at spaces with hardscape planters (not shown)

 

per City specifications

 

This is a 10+ acre site, The area shown is only 1/2 of 1 building type

out of 2 style, a total of 7 Bldgs total, so the parking pavement map

 

covers a lot of Territory, i guess i could make up an alternate map

That would show up (only) with the defined view(s) kind of fudge it

 

**

 

Thanks again

 

Randy

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Use a tileable image for the asphalt/concrete. The diffuse layer will be grayscale and won't have to be very large (perhaps 1024 x 1024) to give the pavement the used look. Perhaps use a procedural map for further dirt and grime.

Attached is a close-up of a pavement section i did with just a concrete image. The paint is worn with a fractal procedural as an image map allowing the concrete to be seen beneath.

 

hi There

 

This is a 10+ acre site, The area shown is only 1/2 of 1 building type

out of 2 style, a total of 7 Bldgs total, so the parking pavement map

 

covers a lot of Territory, i guess i could make up an alternate map

That would show up (only) with the defined view(s) kind of fudge it

 

**

 

Thanks again

 

Randy

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o well

 

i decided to implement the above Ideas and suggestions

 

Then

 

i cropped the Images to get rid of the remaing Things-to-do

a little bit of FotoChop fiters, presto gizmo voila Look at This

 

Thanks Allen and Brian

 

**

 

not sure if the difference in The FotoChop filters will show up at monitor resolution

 

**

 

Randy

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hi

sorry to point this out to you i am by no means a fantastic cg artist, but you can hardly see the building.

Render it with the trees and then with out and then pasted the trees in in photoshop, and make them transparent, give your client the option of with and with out.

I personally think the earlier work was better you have gone over board, the building has been lost in the process of the landscaping.

 

I don't mean to be negative in anyway, but it is 90 percent about the architecture and not the landscaping.

 

just a thought, and my first reaction when i saw the picts.

 

phil

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Have to agree with Phil, Randy.

 

I highly recommend getting rid of at least the center tree - or at least make it transparent - it's a shame one cannot see your building.

 

Usually trees and landscaping add to a feeling of comfort for the viewer - here though I feel as though I'm being shut out of the courtyard.

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