mwhite Posted December 3, 2004 Share Posted December 3, 2004 Is it possible to force a perspective rendering into 2 Point perspective so that all vertical edges are straight up and down? I have looked through all the menus and settings that I can find and do not see anything other than 'field of view' Thanks, Mike White Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 3, 2004 Share Posted December 3, 2004 Select your camera, right-click and choose "camera correction modifier". (from Max 6 on) Link to comment Share on other sites More sharing options...
mwhite Posted December 3, 2004 Author Share Posted December 3, 2004 Thanks for the quick reply Rick - unfortunately I'm using Max 5.02 right now. Any ideas on getting two point perspective in that version? Thanks again, Mike White Link to comment Share on other sites More sharing options...
Christopher Nichols Posted December 3, 2004 Share Posted December 3, 2004 Here is a better way: Make your camera so that it is not pointing up (level with the horizon). Move the camera back until you see the entire image. Your building will occupy the top portion of the image, with a lot of ground. Then do a render region of on the portion of the building that you want. Essentially cropping the bottom of the image. This will prevent the effect of your building looking distorted where the top of the building ends up looking bigger then the bottom of the building. Here are some examples of where perspective "correction" can make buildings look wrong: http://www.paynerowlett.com/717%20texas%20enl%20pg.html http://www.paynerowlett.com/hermed%20enl%20pg.html This can be especially true with wider angle lenses. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted December 3, 2004 Share Posted December 3, 2004 If you ABSOLUTLY want to distort your camera, you can do it with a Taper modifier on your camera. This will work in MAX 5 Link to comment Share on other sites More sharing options...
Fran Posted December 3, 2004 Share Posted December 3, 2004 Hi Michael, Have your z-coordinates the same for camera and target. Use Truck Camera (the hand) to adjust your view. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted December 3, 2004 Share Posted December 3, 2004 the only time i tried to do this in max i set up a standard target camera, made sure it was level, then set the lens to around 500mm or more. then pan out and move the camera back until the building is in the viewport. it is still a perspective, but the field of view is so slim it will appear as a head on rendering. Link to comment Share on other sites More sharing options...
Lester_Masterson Posted December 3, 2004 Share Posted December 3, 2004 Subscription members could download Extentions for Max 5.0, that includes the Camera Correction Modifier. I found this out after years of loving this native feature in Lightscape. Long Live Lightscape!!!! (sorry) Link to comment Share on other sites More sharing options...
mwhite Posted December 3, 2004 Author Share Posted December 3, 2004 Thanks everyone for your help. I will try those options later tonight. Mike White Link to comment Share on other sites More sharing options...
Bhanu Posted December 4, 2004 Share Posted December 4, 2004 Try this out, it is a script available for Max 3 & 4. Never tried for Max 5. This script called Technical camera. "When you are making architectural visuals with max, you may get a problem with the perspective view of the camera you use. On many occasions you will see that the perfectly strait buildings are leaning backward or forward. Though it's 'physically' correct, many architects discuss the effect. In photography this can be corrected with a 'Technical Camera'. This is exactly what this script does. Written by Frido Nahon . " http://www.scriptspot.com/Main_Scripts.asp?BrowseType=Cameras&Sort=Name&ST=-1&SearchField=&Page=1 Link to comment Share on other sites More sharing options...
mwhite Posted December 4, 2004 Author Share Posted December 4, 2004 Thanks for the script Bhanu! It looks like there are many ways to get the job done. I still haven't had time to try them - I have cheated so far and put trees on either side of the structure where the problem was most noticable. However I will have to figure out how to solve the problem on the next rendering. Thanks again everyone, Mike White Link to comment Share on other sites More sharing options...
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