Mcubed Posted December 3, 2004 Share Posted December 3, 2004 After years of architectural exterior modeling I still can't figure out exterior glazing. I've tried every tutorial, read every thread, tried all the standard glass materials, tried making my own material, and none the less I am never happy with the final product. I considering myself pretty knowledgable and I work in max 6 with vray 1.06n. I have a current job modeled with everything setup waiting to throw on the glass. If you are interested in showing me how to get good-looking realistic glass (and I think I am missing a lighting tweak) send me a private message and we can discuss some terms. Please be reasonable. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 3, 2004 Share Posted December 3, 2004 You don't have to pay for it, my friend. We'll try to help you, don't worry. ;-) Anyway, since you're using VRay, try this: - VRayMat - fresnel reflection 100% - refraction 100% with IOR (only when you have to see its effects). These are the settings I normally use. Of course, they change from project to project, but not much. Try and see if the results please you. Link to comment Share on other sites More sharing options...
Eric Posted December 3, 2004 Share Posted December 3, 2004 You'll also need something to reflect, such as a cylindrical city skyline that is invisible to the camera. Do a google search for skyline or city or something. For the attached image I simply used a "Standard" material with a blue/gray (R109,G129,B155) Ambient/Diffuse color, and a "VRayMap" set at 80% for the Amount, with settings of "Reflect", a filter color of R188,G223,B255, Gloosiness of 100, Subdivs 50, Max depth 2, Cutoff thresh 0.1, and Exit color black. Can I explain more about what those settings do? Sure, if I knew!! They seem to work for me though. If you want your glass to have more of a green tint, than adjust the colors to the green range. I typically photoshop my windows because I'm too lazy to create a really good Diffuse map for interior background stuff, and modeling interior stuff is just out of the question. I think by far the most important thing is to use a cylindrical environment or a sphere for your initial glass reflections. YEAH, YEAH, I know, glass doesn't have shadows, unless it's dirty. My glass is dirty! Besides, it looked a little strange with the shadows missing on the glass. Link to comment Share on other sites More sharing options...
Tim Nelson Posted December 3, 2004 Share Posted December 3, 2004 Off topic, but Eric - where did you get those cars? Are they RPC or something else? They look pretty good. Link to comment Share on other sites More sharing options...
Frosty Posted December 3, 2004 Share Posted December 3, 2004 Looks like Dosch libraries to me Link to comment Share on other sites More sharing options...
Tim Nelson Posted December 3, 2004 Share Posted December 3, 2004 Ahh yes, I'm going to have to get some of those! Thanks Steve. Link to comment Share on other sites More sharing options...
Eric Posted December 5, 2004 Share Posted December 5, 2004 Sorry, was away from the computer for a while. Yes, they are the Dosch 3D Hires Cars library with 15 models. Need to buy some of the HDRI libraries soon... Link to comment Share on other sites More sharing options...
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