mariazamora Posted January 4, 2017 Share Posted January 4, 2017 Please I tried to make a real glassblock texture but I failed. I need suggestions. Thanks Mary Link to comment Share on other sites More sharing options...
James Vella Posted January 10, 2017 Share Posted January 10, 2017 model the glass block with a glass material on it, because of the interior shape it will look correct, otherwise it will be alot of playing around with textures to get something that looks correct Link to comment Share on other sites More sharing options...
Chris MacDonald Posted January 11, 2017 Share Posted January 11, 2017 With james on this. Model it. Link to comment Share on other sites More sharing options...
CliveG Posted January 11, 2017 Share Posted January 11, 2017 I've just been playing around with Glass Blocks today and have come to the same conclusion as James. You really are best modelling these unless you've got many hundreds in your scene that are a long way from the camera. (even then I'd probably still use modelled blocks and just xref 'em) I have done one extra thing though, in order to give me a little bit more control over the distribution of light and reflections through the blocks, I've added a narrow box within the glass block with a glass type material but with extra noise maps to fix the uniformity of reflections and distortion I was getting from using single instanced glass blocks. So My wall has 128 glass blocks with one large box that is hidden within those blocks that covers the full expanse of those 128 glass blocks. Hope this helps. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted January 11, 2017 Share Posted January 11, 2017 I'd be tempted to model say 6 glass blocks - each with their own noise and then use railclone to randomly distribute them - this would allow for random transforms/rotations too. Obviously, if you don't have railclone then this is a non-starter. Link to comment Share on other sites More sharing options...
CliveG Posted January 11, 2017 Share Posted January 11, 2017 Obviously, if you don't have railclone then this is a non-starter. Nup... no railclone... so mine's the paupers way Link to comment Share on other sites More sharing options...
Chris MacDonald Posted January 11, 2017 Share Posted January 11, 2017 Looks good, does the job! Link to comment Share on other sites More sharing options...
James Vella Posted January 11, 2017 Share Posted January 11, 2017 looks great! well done Link to comment Share on other sites More sharing options...
TomD_Arch Posted January 13, 2017 Share Posted January 13, 2017 model the glass block with a glass material on it, because of the interior shape it will look correct, otherwise it will be alot of playing around with textures to get something that looks correct Would love to see a "Making of" for individual glass block! Did you use a Profile, poly-modelled? Link to comment Share on other sites More sharing options...
James Vella Posted January 13, 2017 Share Posted January 13, 2017 well, these days I dont really model that much as Im a finisher, if I can do something quickly without thinking about it (usually deconstructing something) then ill do it myself, If it will take me more than 30 mins Ill buy it if its worth less than my rate. I think it was this one I purchased I cannot remember. http://www.turbosquid.com/3d-models/3d-luxfer-model/937641 FYI In this case It would cost me more than $9 to open 3ds max and wait for the UI to load - so easier for me to just buy it. Same goes with anything, before I open 3d studio max, ill check all the project info, gauge how long it will take to model the specific items, see if I can buy it cheaper, invoice the client and if they are happy with it, ill purchase everything, lay it out, render it and finish it - this allows me to deliver atleast 2 images per day to bill $$$ Link to comment Share on other sites More sharing options...
CliveG Posted January 16, 2017 Share Posted January 16, 2017 Would love to see a "Making of" for individual glass block! Did you use a Profile, poly-modelled? +1 And as the James Vella blog has been quiet for a while..... Link to comment Share on other sites More sharing options...
James Vella Posted January 16, 2017 Share Posted January 16, 2017 very good point, thanks for the motivation! Ill put up some Atiles tutorials soon as we have been doing some interesting things with that and forest. Also the new Corona light mixer - I should share some of our workflow Link to comment Share on other sites More sharing options...
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