deanmaytrap Posted May 10, 2017 Share Posted May 10, 2017 upgraded to 3DS max from Sketchup currently working through materials tutorials from chaos group told to go to "open editor" after creating a new vray material "open editor" is greyed out - taunting me anyone know why? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 10, 2017 Share Posted May 10, 2017 That's a vrayvrmat material, not a vraymtl. What is it you're trying to do? I've never had to use that material in production. Link to comment Share on other sites More sharing options...
deanmaytrap Posted May 10, 2017 Author Share Posted May 10, 2017 at this point im simply trying to follow the tutorial from chaos group regarding materials / editing https://docs.chaosgroup.com/display/VRAY3MAX/VRmat+Editor seemingly the first hurdle is just that the "open editor" option is unavailable to me - which sucks, because the next steps thereafter include a UI that is strikingly similar to the sketchup vray material editor, which i am very familiar with Link to comment Share on other sites More sharing options...
deanmaytrap Posted May 10, 2017 Author Share Posted May 10, 2017 ive loaded up .vrmat files from the tutorial under the file button, but the "Open Editor" remains unavailable, really bizarre Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 10, 2017 Share Posted May 10, 2017 the .vrmat editor is built solely so vray materials can be loaded regardles of what application they were created in. It is not (really) meant for creating the materials themselves and is a very convoluted workflow. Use a vraymtl instead and create your materials via that. Link to comment Share on other sites More sharing options...
deanmaytrap Posted May 10, 2017 Author Share Posted May 10, 2017 certainly thats what ill be doing, but i still need to know why the option is unavailable to me. Seeing that it leads to a UI that im familiar with is just the worst kind of tease........ Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 10, 2017 Share Posted May 10, 2017 Have you checked the vray material editor is installed? It is a standalone application (I think?) that should be installed when you install vray. Link to comment Share on other sites More sharing options...
deanmaytrap Posted May 10, 2017 Author Share Posted May 10, 2017 (edited) that would go a long way to explaining it. Its listed as a "standalone tool" for materials on chaos groups page, along with the VRmat converter - which i know for a fact is installed and works. Why the editor would not also make the trip is odd, my boss must have had a lazy day when installing it all Edited May 10, 2017 by deanmaytrap Link to comment Share on other sites More sharing options...
deanmaytrap Posted May 10, 2017 Author Share Posted May 10, 2017 SOLVED: got a reply from them just now: "We are sorry to inform you that our Vrmat Editor doesn't work on 3DS Max 2017." literally received that within 5 seconds of hitting the button for a fresh install. Bugger...... cheers for your help Macker, you're rendering work on your blog looks amazing by the way Link to comment Share on other sites More sharing options...
jonseagull Posted May 10, 2017 Share Posted May 10, 2017 the .vrmat editor is built solely so vray materials can be loaded regardles of what application they were created in. It is not (really) meant for creating the materials themselves and is a very convoluted workflow. ...which is really a shame, because being able to have the exact same material definitions in VRay for Max, Revit, and Rhino would be awesome. Max's VRMAT exporter can't handle what I think are some pretty basic VRayBlend setups, however. Link to comment Share on other sites More sharing options...
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