forsgren Posted October 6, 2017 Share Posted October 6, 2017 Hi Everyone, I'm currently doing some RND for a couple of upcoming projects, basically its a bunch of exterior renders of various houses/vistas and whatnot. Most of these house will have wood-panel-walls, and I thought "Great, lets use displacement!", and the tests i have done have worked out pretty nicely, eeeeexcept around the holes around whats going to be the windows/doors. As you can see from the rather crude test-render i cobbled up just now, the border around the hole gets displaced as well as the rest of the geometry, leaving nasty holes where the "panels" should cap off. I would much rather that they behaved like the displacement that I've circled blue. I totally get why the displacement is behaving this way, in any other situation I would have been confounded if it had not. And yes, there are workarounds that are perfectly doable, adding/extruding geometries around these holes or even just masking out the holes with a separete texture map. But for various reasons I would prefer a solution that didn't involved to much manual tinkering with the geometry, or additional maps. Is this a lost cause or is there some magical button/ modifier/ whatever? Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted October 16, 2017 Share Posted October 16, 2017 Have you tried the keep continuity button? Not sure if it helps in this specific case, but it never hurts to try. Link to comment Share on other sites More sharing options...
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