TexasAg98 Posted December 13, 2004 Share Posted December 13, 2004 Over this break I want to start a project modeling a home in Maya. I know it imports dwg files, but it's messy. I'm thinking of importing the house I want to model and then making it a template and start from there. Who recommends NURBS? Who recommends Polys? Any tips or tricks on making walls, roofs, etc? Thanks. Link to comment Share on other sites More sharing options...
LunaCyborg Posted February 1, 2005 Share Posted February 1, 2005 If you have macromedia freehand mx you can open the dxf file in it and then convert it to an illustrator file possible vers. 7-8 and then you import it into maya. I have done it several times and you can define if they come as a group or as a whole Link to comment Share on other sites More sharing options...
e3di Posted February 1, 2005 Share Posted February 1, 2005 I model in Maya. I tend to use polygons. I trace around the acad files, which import miles better in Maya 6.5! using CV curve tool, then convert them to a surface using planar standard fit(if you are doing curved windows/doors drop the Chord height ratio), then extrude using face extrude(tip, remove your history for the object before you extrude or the rear faces will go wierd!!) I do roofs, windows etc using the same method. Hope this helps. Link to comment Share on other sites More sharing options...
IllustratorMD Posted February 17, 2010 Share Posted February 17, 2010 (edited) I model in Maya. I tend to use polygons. I trace around the acad files, which import miles better in Maya 6.5! using CV curve tool, then convert them to a surface using planar standard fit(if you are doing curved windows/doors drop the Chord height ratio), then extrude using face extrude(tip, remove your history for the object before you extrude or the rear faces will go wierd!!) I do roofs, windows etc using the same method. Hope this helps. Some things I would add to this, just trying this out using Maya 2008: Draw the CV curve select the curve, then in the surfaces menu options, go to edit curves>open/close curve with the curve selected still, go to Survaces> Planar you now have a nurb plane with the plane selected, now to go Modify>Convert>Nurbs to polygons> (box thingy) This will open the convert nurbs to polys options. I think it is best to use "quads" as the type, then hit apply now that it is a poly, you can extrude away! Edited March 4, 2010 by IllustratorMD Link to comment Share on other sites More sharing options...
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