frediwalker Posted May 6, 2018 Share Posted May 6, 2018 Studio/Institution: NoneGenre: Industrial ExteriorSoftware: Maya, Arnold, PhotoshopDescription: My first time working on exteriors. I wanted to try out a post-process heavy workflow on a brutalist industrial style building for my portfolio. Along the way I got lost and am really not sure where to go with this. I feel many of my renders turn out purposeless and lack photorealism and good composition. I often abandon work because of this. Should I continue this and try and make it work or abandon it and work on something new? I'd really appreciate feedback, critiques, and suggestions on workflow. Thanks. Link to comment Share on other sites More sharing options...
heni30 Posted May 6, 2018 Share Posted May 6, 2018 Hi, I would get rid of the tilt. Your realism looks great. The elements seem to be placed at random - whimsical. Follow some photographs. Industrial may seem haphazard but it's extremely logical because everything serves a purpose and your brain will know, maybe even subconsciously, when things don't fit. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted May 7, 2018 Share Posted May 7, 2018 Yes, straighten the image up to a 2-point. Change the sun angle to illuminate both faces, but more one than the other. You will still get value differentiation but you will add shadowing to all of the 'hardware' on the structure. If you're going for graphic--and you are by choosing this style of structure and the disembodied composition--then lose the whimsical sky. Go for a no-cloud 'field', or at most some horizontally striated clouds . Link to comment Share on other sites More sharing options...
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