lesgauthy Posted May 23, 2018 Share Posted May 23, 2018 I couldn't find anything close to this issue in order to solve it. I'm using the Animation with moving objects II procedure to render an animation. Everything was working fine until I started the last step of the process that is loading the individual Irr Maps created in the Prepass. There are 96 frames. Suddenly, one ot the three objects I have in the scene, started to render wrong, no artifacts or splotches, but the object begun to look almost as if it were self-iluminated, no lighting decay towards the floor. The thing is that if I stop and begin the render at that frame, it renders correctly, but in the next frame the issue appears again. All the frames render correctly individually, but if I render a sequence, there you have it, the crazy stuff appears again. I made an experiment just turning of GI, and the issue was gone. I also enabled Light Cache for every frame and the issue remained. So, those two things mean that the problem is with Irradiance Map. Please... HELP!! Link to comment Share on other sites More sharing options...
James Vella Posted May 28, 2018 Share Posted May 28, 2018 For rendering with animated objects use Brute Force / Light Cache. Link to comment Share on other sites More sharing options...
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