jonathan Evans Posted July 25, 2018 Share Posted July 25, 2018 software 3ds 2013 vray 2.4 i have attached the files of my render passes . The following issue is the global illumination pass . The pass is noisy . the lightning pass is clean Please see images attached The render image is nearl a copy lookalike of the global illumination pass Link to comment Share on other sites More sharing options...
Stephen Thomas Posted July 26, 2018 Share Posted July 26, 2018 Actually the GI in itself looks pretty smooth, this looks more like AA noise. You should be able to clean it up by lowering the noise threshold or increasing max subdivs in the Image Sampler. Link to comment Share on other sites More sharing options...
jonathan Evans Posted July 26, 2018 Author Share Posted July 26, 2018 (edited) i cleared it up in the vray brute force gi slot by ading around 70 sub divs. ive uploaded the updateds including the smaple rate Edited July 26, 2018 by hansolohan Link to comment Share on other sites More sharing options...
Andrew Adams Posted August 24, 2018 Share Posted August 24, 2018 Hi, I've been having exactly the same problem. Lighting pass great, GI is terrible (looks like a light cache build). Looking at the images above, I see the sampling was adjusted and it sorted it out... I'm using Vray 3.60 though, and they changed it so that you increase subdivs across the scene. I have increased samples to 128 and no change at all... how would I bump up aa samples in 3.60? Link to comment Share on other sites More sharing options...
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