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V-Ray camera rig


Mikeelee
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I may be overlooking something, but i do not think your question makes any sense. What do you imagine a camera rig would look like? Animations are just a camera and a target, keyframed. Either animated along splines, or if the movement is linear you do not need splines at all. All you have to do is add keyframes to the camera and the target, and right click the keyframe to select different modes of movement (the default is an easy "fade" from standstill to movement, but i guess most of the time you would just want the movement non-adjusted.)

I highly doubt anyone would have a setup with an animated camera that is gonna match exactly the movements that you need in your project.

Some light reading, its really not that hard:

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Animation/files/GUID-99745DB9-C1A9-47B2-8481-91975FC3A399-htm.html

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-4C66C673-16A3-4235-BDB5-B8D973E06FB4-htm.html

 

Good luck!

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