Tom Bussey Posted October 9, 2018 Share Posted October 9, 2018 Does anyone know a way of converting a equirectangular image (360 pano) to a cropped rectilinear image, as per a normal camera. Obviously this can be achieved by loading the equirectangular as a 3DS environment, and rendering it out via a camera. I have also been trying Flexify 2 but I can't get it to do what I need (FoV doesn't seem top directly relate to MAX's cameras - I might be doing something wrong there - and I can't adjust the aspect ratio from 2:1 as per the original). I'm in conversation with the developers to see if this can be done. I just wondered if there were any other workflows that I'm missing, preferably with full control or settings related to FoV, so I can mimic the camera in max. Link to comment Share on other sites More sharing options...
Morne Erasmus Posted October 9, 2018 Share Posted October 9, 2018 You can stick it in PTGUI and create whatever FOV you desire Link to comment Share on other sites More sharing options...
bertabob Posted October 10, 2018 Share Posted October 10, 2018 Hi! Hugin is also good for such things and it’s free: http://hugin.sourceforge.net Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now