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equirectangular to rectilinear image conversion


Tom Bussey
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Does anyone know a way of converting a equirectangular image (360 pano) to a cropped rectilinear image, as per a normal camera.

 

Obviously this can be achieved by loading the equirectangular as a 3DS environment, and rendering it out via a camera.

 

I have also been trying Flexify 2 but I can't get it to do what I need (FoV doesn't seem top directly relate to MAX's cameras - I might be doing something wrong there - and I can't adjust the aspect ratio from 2:1 as per the original). I'm in conversation with the developers to see if this can be done.

 

I just wondered if there were any other workflows that I'm missing, preferably with full control or settings related to FoV, so I can mimic the camera in max.

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