christiankleintorres Posted November 2, 2018 Share Posted November 2, 2018 Hello everybody, I am new in 3D Max. I work with 3D Max 2019 + V-Ray + Substance Material + Unreal Engine. I want to create the objects in 3D Max which I then import into Unreal Engine through Datasmith. For example I have assigned a material from the Substance store to an object in 3DMax. When I render the object it looks very real. The viewport looks very simple. Even if I set to high quality, it does not look real in 3D View. Is there a way to see objects created in 3D Max in a 3D view rendered in a realistic representation? Before I import it to Unreal Engine, I want to see the object in 3DMax with a realistic 3D graphics view. Is that possible? Not real material in viewport - render is realistic Here the material from the Substance Store https://source.allegorithmic.com/assets/875e94a8bf09bdcf4a1fb3b9be0006f436cdb9f8?free=true&player=true I hope you can help me Link to comment Share on other sites More sharing options...
James Vella Posted November 2, 2018 Share Posted November 2, 2018 Not possible in the viewport in 3dsmax Link to comment Share on other sites More sharing options...
eduardasvuskvariokas Posted November 5, 2018 Share Posted November 5, 2018 You could use something like vray rt for faster representation what the render will look like. You can also use vray in iterative mode (if you dont want to use rt for some reason) and set a small render time to get faster feedback on your work. Link to comment Share on other sites More sharing options...
robertwhitfield Posted December 8, 2018 Share Posted December 8, 2018 You could use something like vray rt for faster representation what the render will look like. You can also use vray in iterative mode (if you dont want to use rt for some reason) and set a small render time to get faster feedback on your work. Thanks a lot! Link to comment Share on other sites More sharing options...
James Vella Posted December 27, 2018 Share Posted December 27, 2018 reviving this as I just watched a recent youtuber showing how to use the realistic viewport to its best ability, and apparently it can be converted across to your favourite render engine (not tested this myself but it looks interesting!) https://cgpress.org/archives/cgtutorials/3ds-max-viewport-eevee-style Link to comment Share on other sites More sharing options...
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