beefchan Posted November 22, 2018 Share Posted November 22, 2018 (edited) Simply put, the texture displayed on my model is not displaying correctly when using the Nitrous renderers (11, 9 or Software all have the problem), this occurs in a few places on the model. The issue is resolved by switching my Viewport renderer to the Legacy options but using these will impact my workflow. The issue does not appear to be Texture map size related. Note that a render does not have this problem. Does anyone have an idea how I might be able to fix this? Currently using 3DSMax 2015, I'd like to avoid updating if possible. GPU is the GTX 1060. (Left image is Viewport - Right image is a render) It just seems that UVs do not always correctly display the position of the map under them. Edited November 25, 2018 by beefchan Link to comment Share on other sites More sharing options...
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