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Nitrous D3D11 Viewport Incorrect UVs Help!


beefchan
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Simply put, the texture displayed on my model is not displaying correctly when using the Nitrous renderers (11, 9 or Software all have the problem), this occurs in a few places on the model. The issue is resolved by switching my Viewport renderer to the Legacy options but using these will impact my workflow. The issue does not appear to be Texture map size related. Note that a render does not have this problem. Does anyone have an idea how I might be able to fix this?

 

Currently using 3DSMax 2015, I'd like to avoid updating if possible.

GPU is the GTX 1060.

 

(Left image is Viewport - Right image is a render)

unknown.png

 

It just seems that UVs do not always correctly display the position of the map under them.

Edited by beefchan
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