Stephan Dupont Posted January 3, 2019 Share Posted January 3, 2019 Hi, I try to render photorealistic materials. Fo that, I’ve downloaded a texture with a lot of different maps for testing. Can you help me ? I’ve to know how I must place those maps into my Vray material. Diffuse : into the diffuse slot, no pb Bump : into the bump slot, ok Rough : into the rougness slot AO : ? Normal : ? Specular : ? Displace : when I put it into the displace slot, I have a bad result, do I have to create a VrayDisplacement or something like that ? Thx a lot for your help Link to comment Share on other sites More sharing options...
ahmeds Posted January 3, 2019 Share Posted January 3, 2019 (edited) The file naming suggests that these are Poliigon textures, so download their script and it will automatically create the material for you. If they are not from Poliigon, download one of their free assets and use the script, then study how it builds the material for Vray. From what I can remember, the AO map is blended with the Reflection map using a composite node. The normal and bump maps are also combined using a special node that is then plugged into the bump slot. Edited January 3, 2019 by ahmeds Link to comment Share on other sites More sharing options...
Lewis Garrison Posted January 8, 2019 Share Posted January 8, 2019 Link to comment Share on other sites More sharing options...
Stephan Dupont Posted January 8, 2019 Author Share Posted January 8, 2019 Thx a lot for your replies guys !! You really helped me ! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now