Stephan Dupont Posted January 3, 2019 Share Posted January 3, 2019 Hi, I try to render photorealistic materials. Fo that, I’ve downloaded a texture with a lot of different maps for testing. Can you help me ? I’ve to know how I must place those maps into my Vray material. Diffuse : into the diffuse slot, no pb Bump : into the bump slot, ok Rough : into the rougness slot AO : ? Normal : ? Specular : ? Displace : when I put it into the displace slot, I have a bad result, do I have to create a VrayDisplacement or something like that ? Thx a lot for your help Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now