yanligoth Posted April 23, 2019 Share Posted April 23, 2019 (edited) I get a weird foggy eye when rendered in low resolution. Take a look at the screenshots provided (high/low resolution), how would you fix those reflections/refractions in the eye, so it does not look foggy? First eye layer (cornea) simple glass material. Rest is split between iris, pupil and sclera. Fine: Wrong: Edited April 23, 2019 by yanligoth Link to comment Share on other sites More sharing options...
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