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Local Intel rendering vs Network AMD Thread Ripper Results and Problems - need help.


matthewbrophy
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Hi everyone, my first post here in over 10 years. (New account) I need help regarding whether there is a difference between rendering on different chipsets which are from different companies.

Intel vs AMD.

 

Rendering via 3ds max 2020 (Arnold) Standard surface shaders with the maps unwrapped and made in substance, baked out and applied to the correct nodes. (some of the shaders have different settings (Currently) for each part of this product.

 

Rending locally is (Intel)

 

We render to a thread ripper (AMD) via Backburner and our results are completely different.

 

I am aware that the faces on some of the models need smoothing groups sorting (perhaps) and their shaders updating to be the same throughout however getting poly facets on the network render projecting different light bounces - which isn't happening on the local render...

 

Also could the thread ripper have to have a certain settings set up to achieve the same results as the intel chip. Arnold is new to us and so is this thread ripper, We have used backburner on a network for many years using Mental Ray. Arnold and thread ripper has been purchased to take the stress off one of our other servers.

 

Has anyone come across these problems before?

 

Much appreciate all answers

Overhead canteliver Network Render.jpg

Overhead canteliverLOCAL.jpg

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