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Found 3 results

  1. Hi everyone, my first post here in over 10 years. (New account) I need help regarding whether there is a difference between rendering on different chipsets which are from different companies. Intel vs AMD. Rendering via 3ds max 2020 (Arnold) Standard surface shaders with the maps unwrapped and made in substance, baked out and applied to the correct nodes. (some of the shaders have different settings (Currently) for each part of this product. Rending locally is (Intel) We render to a thread ripper (AMD) via Backburner and our results are completely different. I am aware that the faces on some of the models need smoothing groups sorting (perhaps) and their shaders updating to be the same throughout however getting poly facets on the network render projecting different light bounces - which isn't happening on the local render... Also could the thread ripper have to have a certain settings set up to achieve the same results as the intel chip. Arnold is new to us and so is this thread ripper, We have used backburner on a network for many years using Mental Ray. Arnold and thread ripper has been purchased to take the stress off one of our other servers. Has anyone come across these problems before? Much appreciate all answers
  2. Studio/Institution: Andreas Bjørshol Design Genre: Residential Interior Software: 3ds Max, Arnold Description: Hello! I'm quite new to architectural visualization, but finished my first image today and could really use some thoughts. I think there is a looot of room for improvement here, but I'm struggling to see what I can do to improve the image. Thanks in advance for any feedback!
  3. Studio/Institution: Personal Genre: Residential Interior Software: Maya, Arnold Renderer Description: I am on the really early stage of creating part of Villa Savoye. I am working on this project on my free time. Just finished rendering the armchair and am currently in the process of finishing the lounge chair. I'll update this post as i build more assets.
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