Jump to content

Weird smudge on render


Pero Blatina
 Share

Recommended Posts

Hello guys,

I created a simple scene to test few things out in 3ds Max + V-Ray. An issue that's appearing in the render is a weird smudge caused by some kind of interference between an imported model of a sofa, and floor material on the area where the sofa casts shadows. I attached the image of the render below. Do you guys maybe know what's going on. I suspect it could be the imported model causing this.

Edit: Just wanted to add that it seems like the shadow cast by sofa is completely washing out the diffuse map of the floor. You can tell that the the reflection of the back leg of the sofa is very visible in that area.

smudge.jpg

Edited by Pero Blatina
Link to comment
Share on other sites

First check that there is not overlapping geometry on the floor.

Also what type of material is the bottom of that couch? if it is the same fabric, check the polygons under the couch and see if the normal are not inverted, or make the fabric double sided.

Also it could be a glossy reflection from the window or something outside that is reflecting on the floor.

Try overwriting the floor material with a flat color, not reflection, if the bright area still there then it may be a light or something.

Otherwise you'll have to share that model to debug, it is always hard to guess what's the problem without looking at the actual file.

Cheers.

 

 

Link to comment
Share on other sites

14 hours ago, Francisco Penaloza said:

First check that there is not overlapping geometry on the floor.

Also what type of material is the bottom of that couch? if it is the same fabric, check the polygons under the couch and see if the normal are not inverted, or make the fabric double sided.

Also it could be a glossy reflection from the window or something outside that is reflecting on the floor.

Try overwriting the floor material with a flat color, not reflection, if the bright area still there then it may be a light or something.

Otherwise you'll have to share that model to debug, it is always hard to guess what's the problem without looking at the actual file.

Cheers.

 

 

Hey man, thanks for replying. I played around with material parameters of the floor, and it seems to be an issue connected to fresnel. When it's turned off, the spot dissapears, and it reappears if I turn fresnel on. So what it appears to me is that in these situations shadow is basically bleaching out the diffuse map of the material, which makes V-Ray calculate that the area in the shadow should be reflective. Not sure whether it's a bug in V-Ray, or if I messed something up.

I checked the sofa model, underside is also fabric, normals are fine. I don't have the scene file anymore, but I can recreate it if you guys are interested in checking it out.

Link to comment
Share on other sites

How was your lighting setup??

Did you use a dome light with an HDRI and a portal sky light in the window??

if you that glossy area could be the glossy reflection of the HDRI or the portalSky.

Fresnel is a natural phenomenal so it should be always on in every material. now maybe your floor is too glossy or your lighting is bouncing indifferent directions, or there is something very bright some were that is creating that bright spot. Not sure if it is a bug, Sometimes real work effect react in ways we do not expect, believe me ;)

 

Link to comment
Share on other sites

reflection bounce limit? Havent used VRay in a while, but it may be you're clipping the number of bounces to 1 and its returning your override color. Thats possible in your rneder settings or your material settings. 

Link to comment
Share on other sites

Thank you all for replying, I wasn't able to check in with you sooner.

On 6/2/2020 at 5:35 PM, Francisco Penaloza said:

How was your lighting setup??

Did you use a dome light with an HDRI and a portal sky light in the window??

if you that glossy area could be the glossy reflection of the HDRI or the portalSky.

Fresnel is a natural phenomenal so it should be always on in every material. now maybe your floor is too glossy or your lighting is bouncing indifferent directions, or there is something very bright some were that is creating that bright spot. Not sure if it is a bug, Sometimes real work effect react in ways we do not expect, believe me ;)

 

The only lighting used in the scene was the HDRI, and a rectangle light placed just in front of the window with affect specular turned off.

I agree the fresnel should always be on, I was just playing around with parameters to see what might be causing the smudge, and it seems that fresnel affects it the most. I double checked the entire scene and there's no weird lights or anything that should make a reflection like that appear. Yeah, sometimes there are real world effects can be strange, but I suspect it was either me messing something up which I still can't figure out, or it might be the way V-Ray handles the calculations or their order.

 

On 6/4/2020 at 4:28 AM, Thomas Edward Allen said:

Make sure bottom of couch is black. If it really bugs you, and still there just render a few passes. A reflect pass as exr on difference and paint it out in photoshop.

I actually did try to play around with materials of the couch, but the spot still shows, so I don't think that's what causes it. Photoshopping it out seems like the only solution so far, indeed.

 

On 6/4/2020 at 5:15 AM, Tommy L said:

reflection bounce limit? Havent used VRay in a while, but it may be you're clipping the number of bounces to 1 and its returning your override color. Thats possible in your rneder settings or your material settings. 

I think that parameter is called max depth in V-Ray, which determines the number of times a ray can be reflected. I tried both increasing and decreasing it but the smudge still remains.

 

I will recreate the scene sometime today and I'll get back to you guys. Cheers!

Edited by Pero Blatina
Link to comment
Share on other sites

So, I recreated the scene, using a different floor material, and slightly different camera angle. The result is a little bit better, however, you can still see the reflections, especially in the area where the shadow is lighter. It's present regardless of the lighting source used (comination of dome light and rectangle light placed at the window, or each used separately). I'm not sure anymore whether it's something that actually should be present in the real world when it comes to semi glossy surfaces.

I'll play around with it a little bit more, feel free to add any further suggestions!

smudge recreated.jpg

Link to comment
Share on other sites

Sorry for triple posting. I think I found the reason why these reflections happen. I isolated individual render elements of shadows and lighting, and it seems that V-Ray doesn't calculate the shadowed area below the sofa as a shadow, but rather uses lighting to make it appear as such, which in return causes these pronounced reflections in the end result. So far it seems that the only solution to this is to play around with lighting setups, or to edit the image in photoshop. Or maybe there's some other, simpler solution that I'm not seeing right now?

Edit: Just to make it clear, the first image I attached is the shadows render element, the second one is lighting

vrayshadows.jpg

vraylighting.jpg

Edited by Pero Blatina
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...