ZaraSu Posted July 2, 2020 Share Posted July 2, 2020 (edited) Hi everyone, I am using Vray Next for Maya and Vray RTX render mode produces weird black "cuts"/lines along beveled edges of objects (even on a simple cube with beveled edges) when I attempt to bake textures (bake to texture). It doesn't seem to be material related as the same thing happens with default VrayMtl applied. I have tried changing image filter types and values but it didn't help. GPU drivers are updated to latest studio version. I am pretty new to V-ray so I am honestly clueless. On CPU mode there's no issues. I attached examples of texture bakes with RTX and CPU. Any help or suggestions would be really appreciated! ☺️ RTX BAKE AND ALPHA CPU BAKE AND ALPHA Edited July 2, 2020 by ZaraSu Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now